VTOL VR

VTOL VR

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PVE Inherent Resolve
   
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47.031 MB
25. mar. 2023 kl. 5:02
27. juli kl. 23:41
33 ændringsbemærkninger ( vis )
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PVE Inherent Resolve

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T-55 & AH-94 missions, A2G, SEAD & some air units will scramble in response to our carrier group. Capture airbases to rearm/refuel at them. Chaos has erupted in the region, restore order your country is depending on you. More missions to follow by Jacob_117

by Jacob_117
14 kommentarer
Jacob_117  [ophavsmand] 27. juli kl. 23:38 
thanks @plowells & @bacon, I added a new mission with EF-24, FA/26, T-55, & F-45 a little bit ago
Bacon Daddy 1. maj kl. 16:23 
Amazing mission would love to see another version with all aircraft available
Plowells 24. feb. kl. 23:18 
man what an absolute banger campaign damn
Jacob_117  [ophavsmand] 25. juni 2023 kl. 1:06 
@Eagles it's called the "Force Trainer" T-55 livery, one of the default ones that comes with the T-55 DLC pack. Hope that helps
F-15EX Eagle II 23. juni 2023 kl. 22:32 
Do you have the link for the T-55 skin. I absolutely need that.
Jacob_117  [ophavsmand] 15. juni 2023 kl. 13:47 
@Simse Just T-55 & AH-94's at the moment, might consider adding others later not sure
Simse 15. juni 2023 kl. 2:25 
what aircrafts are available in these missions is it only the T-55 and AH-94 or are the rest there aswell?
Jacob_117  [ophavsmand] 4. juni 2023 kl. 9:54 
@Heartbreak One, Thanks! most of the missions are 6 player max, some 8 player max, and one mission can have up to 12 players. Most of the missions can be played with just two players to fight off enemy fighters scrambling from airbases, then it's just taking out air defenses & ground targets. Difficulty is Beginner/Intermediate some of the later missions increase in difficulty.
Heartbreak One 3. juni 2023 kl. 8:45 
This scenario looks awesome! What's the recommended number of players/difficulty level? Got a few rookies in my group.
Jacob_117  [ophavsmand] 28. maj 2023 kl. 23:31 
Thanks for the feedback, I will look into that & try to get that fixed asap. Do you remember which mission the ground targets seemed to roam very far from the waypoint? The missing ground targets should be fixed by now, but I'll double check that also