Total War: WARHAMMER III
Оцінок: 50
Growth Extended
2
   
Нагородити
До улюбленого
В улюблених
Прибрати
ui
Позначки: mod
Розмір файлу
Додано
Оновлено
52.594 KB
23 берез. 2023 о 13:34
6 серп. о 8:20
Змін 14 ( перегляд )

Підпишіться, аби завантажити
Growth Extended

Опис
Growth Extended
This lightweight mod adds the amount of turns needed to reach province's full growth.

It will assist you in deciding when and where you should focus on growth in a province.
Some provinces require a lot more growth than others.

Examples
In Gash Kadrak province for example, I don't have any growth oriented building. Yet, I will reach max growth soon (19 turns). Without the mod, I would be tempted to build growth focused buildings first, but that would be a waste.


On the contrary, in Path to the East, I have heavily focused my buildings on growth and it will still take me many turns to reach max growth (50 turns). Therefore I know that I need to keep focusing on it.


Compatibility
It's a script so there shouldn't be any type of incompatibility.
This mod hasn't been tested in multiplayer yet.
Коментарів: 22
Tesco  [автор] 31 лип. о 14:16 
I've updated the mod. Added a bunch of checks and error logging. Hopefully, no more crashes, ever. Sorry about those. Enjoy.
Behrzerker 29 лип. о 4:43 
SCRIPT ERROR, timestamp <300.8s>
ERROR: get_ui_root() called on the core object but the ui has not been created yet


stack traceback:
[string "script\_lib\lib_core.lua"]:243: in function 'get_ui_root'
[string "script\campaign\mod\growth_extended_main.lua"]:232: in function <[string "script\campaign\mod\growth_extended_main.lua"]:231>
[C]: in function 'pcall'
[string "script\_lib\mod\pj_error_wrapping.lua"]:46: in function 'condition'
[string "script\_lib\lib_core.lua"]:1928: in function <[string "script\_lib\lib_core.lua"]:1928>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1928: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1965: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
Tesco  [автор] 27 лип. о 4:16 
you have stack traceback so I don't have to reinstall the game to update the mod?
Behrzerker 25 лип. о 16:39 
This mod is causing script break upon loading, needs update
Lord Of the flies 4 квіт. о 14:37 
cant believe this was not added by CA.
Lycia Pintella 26 лют. о 12:56 
I heart you right now. Haha. =) <3
Tesco  [автор] 26 лют. о 2:51 
Yeah of course! I'll send you the code in PM.
Lycia Pintella 25 лют. о 18:50 
Good day Playmate. I'm the author of AI Construction Priorities Reworked, and I would like to add some code to the mod to dismantle growth buildings once a province is maxed out. Your mod already has code to determine if a province is maxed out or not - is it okay for me to use that for my mod if I credit you?
Shatilov 10 серп. 2023 о 12:16 
@Maska_zgz how do you know if a script is causing an error or crash ? other than enable/disable mod from Mod Manager
Tesco  [автор] 8 лип. 2023 о 7:43 
@Maska_zgz sorry for the crashes! I know it can be frustrating. I have updated the mod, and removed the event trigger that was causing the issue. Let me know if that fixed it! Have fun :)