Space Engineers

Space Engineers

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D-37C Timberwolf Carrier
   
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Type: Blueprint
Tunnisteet: ship, large_grid, safe
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Päivitetty
4.619 MB
19.3.2023 klo 13.25
30.4.2023 klo 14.22
4 muutosilmoitusta ( näytä )
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D-37C Timberwolf Carrier

Kuvaus
Special thanks to Vostrum Rexouium for his brilliant D-37 Timberwolf[http//%26quot%3Bhttps].

Description

As a big fan of this ship I use it very often. However, I have the impression that this design is a bit outdated and its interior does not make optimal use of space. So the idea arose to completely remodel the interior without changing the exterior too much.

This is how the D-37C Timberwolf Carrier was created - a modernized version with a huge hangar and a ramp. From now on, you can use your favorite ship to transport rovers.

Things I managed to improve
  1. There's big hangar in the front. You can park an entire train inside if you want.
  2. Theres ramp that deploys in the front. It is fully mergable, so the Lord Klang shouldn't be interested too much. The ramp is also fully airtight.
  3. The ship is now around 300 tons lighter.
  4. There are 2 large reactors, whitch is more than enough. Charging up jump drives really fast? - no problem. Snapping more powerful, energy consuming thrusters or weapons? - no problem.
  5. There are 6 jump drives now instead of only 4.
  6. There is 1 large cargo container and a dozen of small ones. If you wan't more storage space, put some containers inside the hangar if you want.
  7. There is a bunch of nice looking rooms inside, such as the bar, medical room, utility room, workshop and living area.
  8. You can enter the ship from the ground without the need of your jetpack. There's a ladder in the back with nice airlock.
  9. There are 3 different evacuantion exits, in case you want to gtfo real quick. But seriously, who would want to leave such a beautiful ship?
  10. Building this ship in survival is relatively easy. You need to attach rotor heads and the bottom piston with hinge heads. The only stuff that needs configuration are cameras and the turret control in control seats.

Things I managed to screw up
  1. The ramp jams sometimes. Also landing on an uneven ground can damage the ramp. There's a workaround for this. Read more about it below.
  2. The inside control bridge is now less spacious. It's also not in the center of the ship anymore.
  3. The nice exits in the front of the ship with merge blocks had to be removed. Getting out to economy stations won't be so comfortable anymore.
  4. Because of wonky physics of this game and the fact that this ship now has subgrids, the whole thing turns around slowly, when you leave it in space. You can turn on gyro overide to prevent it.

How to use ramp

You can use the ramp in 2 ways:
  1. Set the axis impulse to 200 kN and non-axis impulse to 1 000 kN.
    The ramp won't jam at this setting, but will get damaged if pushed against the ground. You need to be careful how far you extend the pistons. On the even ground the vertical pistons shouldn't go further than 9 meters. If the ground isn't even, you should stop the pistons sooner. Use the Emergency Button for that.
    If you use higher impulse forces, I suggest not to lock your ship to the ground with landing gear.
  2. Set the axis impulse to 100 kN and non-axis impulse to 100 kN.
    The ramp will most likely jam. To get it moving, disable merge blocks, turn on pistons again (use Emergency Stop) and hit reverse a few times. Eventually the ramp will go in the direction you want. This is more annoying way to use it, but also safer for your ramp and your sanity.

How to summon the Lord Klang (what not to do with the ramp)
  1. Open the ramp.
  2. Park some nice vehicle or ship on the ramp.
  3. Turn on merge blocks and start retracting the pistons.
  4. Watch how your ship and everything inside it goes to oblivion.

I push the button and nothing happens? What to do?

When you press the button to open the hangar door/ramp, a group of timers are turned on. One of them named Timer Sequence is running in loop. On every loop it tries to Trigger Now all the rest of the timers. If the timer is turned on, by the button, it will do it's actions.

If something doesn't work, check the following things:
  1. Hit start on the Sequence Timer.
  2. Make sure the Sequence Timer's time is set to 1 sec.
  3. Make sure the Sequence Timer is turned off.
  4. Make sure the button is turning on the right group of timers.
In the Custom Data of the Sequence Timer there's the description how everything should be set up, in case you have lost some of the configuration.

How to use the Separated Air Vents

There's a set of air vents and tanks that are separated from the main conveyor system. They are supposed to depressurise the hangar fully even if the main oxygen tank is full. This is especially useful when you have the dangerous decompression mod or just don't want to waste the air too much.
  1. Close the hangar and fill it up with integrated air vents.
  2. Turn off the integrated air vents.
  3. Make sure the separated oxygen tank isn't 100% full, while the hangar is depressurised.

There can be not enough air in separated oxygen tanks after some time, due to occasional leakages. In this case turn the integrated air vents back on, pressurize the hangar and turn it back off.
8 kommenttia
germanpirate99 18.8.2023 klo 7.56 
really cool, would be nice withought dlcs though
Camoern 4.4.2023 klo 10.38 
ok, thanks anyways
Rezun  [tekijä] 4.4.2023 klo 4.30 
Sorry, I barely have time to play my own gig.
Camoern 31.3.2023 klo 15.26 
I have a request, could you possibly make the castle of lions from voltron legendary defender? I am trying to make it myself but cant get it right.
Rezun  [tekijä] 30.3.2023 klo 9.26 
Yes, tested up to 1.2 g.
GoonKid 29.3.2023 klo 15.56 
can this fly out of earthlike gravity?
α¯\_(ツ)_/¯Ω 22.3.2023 klo 10.34 
very good vrsion, i like the original but this is a amaizing version virly
Vostrum Rexouium 20.3.2023 klo 9.35 
A carrier variant of my ship is definitly a more unique and unexpected take, nice job!