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Сообщить о проблеме с переводом
OH I DIDN'T NOTICE THAT, thanks for pointing it out
Yeah but the Pyro lifting his mask where the tenticles are coming from should also give 'among us' vibes,
Happy to help
Well that's the thing I've delved into using white texture to make the colour more customisation as I normally would try but from what I've come to fine it won't allow a change of colour if it's a pulsation effect only plain glow. So if you want to make it more customisation it would involve making the texture white and then removing the command that makes it pulsate.
If you use notepad++ and go into the nuclear pulsation vmt file and replace the section:
"Proxies"
{
"spy_invis"
{
}
"Sine"
{
resultVar $selfillumtint
sineperiod 0.75
sinemin 15
sinemax 50
}
}
}
Replace with:
"Proxies"
{
"spy_invis"
{
}
}
}
Save it and either reload materials in SFM or reboot SFM.
If you want to alter the colour of the glow assuming you made the nuclear texture white.
Add:
"$selfillumtint" "[0 0 0]"
The 3 separate numbers are the 3 light primary colours in order of: Red, Green, Blue.
adding a value of 1 will just make the texture bright but 2 and over will intensify the actual glow. it'll take some trial and error to get the result's your're looking for.
Again remember to save it and either reload materials in SFM or reboot SFM.
If for some reason something messes up I'll try help advise you correct it but I won't hold my breath as I'm still trying to fix the issue some people have on their end with any of my glowing or blur texture effects.