Garry's Mod

Garry's Mod

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Animated Sprinting
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Content Type: Addon
Addon Type: Effects
Addon Tags: Fun, Realism
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4.539 KB
10 mrt 2023 om 8:48
12 jan 2024 om 2:42
10 wijzigingsnotities (weergeven)

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Animated Sprinting

In 1 verzameling van Mercury, 80Hg
Mods that use Mixamo Movement Animations
4 items
Omschrijving
Animated Sprinting
A simple addon that makes it so sprinting is animated. Also makes it so you can only sprint forward (optional).

REQUIRES DYNABASE AND THE MIXAMO ANIMATIONS EXTENSION

Console Commands
AnimatedSprinting_enabled 0/1 - Enables or disables the addon. AnimatedSprinting_forwardonly 0/1 - Sprinting is only allowed when running forward. AnimatedSprinting_maxsidevelocity 0 to 1 (float) - The maximum amount of relative side velocity allowed before sprinting is forced off, if forwardonly is set to 1. Default is 0.7 (Diagonal sprinting allowed, but not full side sprint.) AnimatedSprinting_limitmousemovement 0 to 1 (float) - Max turn speed percentage while sprinting. Float from 0 to 1. Set to 1 to disable.

To-do/The future
  • Fix the buggy unarmed sprint anim
  • Add option to enable forward-only sprint restriction
  • Add option to restrict shooting while sprinting
  • Look into making the 2 handed sprint anim hold the weapons better

Problem with the animations? T-Posing?
Please check the DynaBase troubleshooting guide for a potential solution. If you still can't fix it, consider joining the wOS Discord server.
DynaBase Troubleshooting[wiki.wiltostech.com]

Support Links

[ko-fi.com]
[ko-fi.com]
220 opmerkingen
krystina.field 5 jan om 18:05 
why does it make it so you cant run backwards?
Combine Guard® 18 dec 2024 om 10:13 
can you make animated jump ?
Mercury, 80Hg  [auteur] 14 dec 2024 om 14:42 
That's more of a problem with the footstep sound implementation.

For some god forsaken reason player footsteps are timer-based instead of being driven by animation events, like NPC footsteps.

Very possible to fix, but you'd have to recompile the animations with events baked in.
Starfruitified 14 dec 2024 om 13:57 
Referring to what Marisa said, changing the player sprint speed doesn't really help the sync issue because the footstep sound speed is either too fast or too slow for the speed of your animation. There is no in between and the end result retains the awkwardness of vanilla animations.
Tuner 26 okt 2024 om 8:04 
finally, now my silly gmod playermodels dont have silly skidaddly legs
Mroona 26 sep 2024 om 5:03 
Plaese Make NMRIH Animations
Mercury, 80Hg  [auteur] 25 sep 2024 om 4:18 
I’d recommend just lowering the sprint speed, as imo the default speed is ridiculously fast anyway. I don’t want to implement custom anim speed scaling as I’d have to fuck with some networking stuff.
Marisa ᗜˬᗜ 25 sep 2024 om 3:47 
can i slow down the sprinting animation? as in i want the characters steps to be slower.
MrBionicle 12 sep 2024 om 8:46 
can you make the walking animations look more like the ones from gta
provospain 3 aug 2024 om 11:03 
it is a t-pose when I run