RimWorld

RimWorld

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Argonic Core
   
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Mod, 1.4, 1.5
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16.658 MB
8. mars 2023 kl. 18.39
20. sep. kl. 8.58
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Argonic Core

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A code framework to use on my mods. Feel free to make use of it if you want as well, just tag this mod as a dependency.

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75 kommentarer
Argón  [skaper] 12. okt. kl. 9.02 
Haven't tried. I think I got a report before, but can't really think of what's the cause.
Soaryn ツ 12. okt. kl. 6.55 
@Argón I believe this is incompatible with Soil Relocation Framework (Continued)
Argón  [skaper] 24. sep. kl. 17.16 
Thank you a lot for taking the time to report and address these details! I'm taking note of it all so I can make sure to solve any possible problem. :p2chell:
rebelops 24. sep. kl. 11.00 
Update: The Prowler built fine using tempered steel – I cancelled the job post-hauling to be sure – so only the UI for the blueprint was incorrect. If it had any impact on the vehicle component stats, I couldn't see it from the inspector.
rebelops 23. sep. kl. 12.40 
Load order didn't seem to matter – the error was never thrown from your end. I was able to add EMM to an ongoing save that had SRF already in it and everything seemed to work fine regardless.

The only issue I found was that when I set a blueprint for the Prowler from Vanilla Vehicles Expanded and told it to sub in tempered steel, it would revert back to vanilla steel – at the correct cost – before the pawns could complete the job, say within a few in-game hours. I'm not sure if this has anything to do with the frameworks being in conflict or not, but I suspect that resource substitution comes from this and not EMM, so it might. I'm not even sure if vehicles can take advantage of stuff modifiers, which was the original point of the test!

That actually might've been the only time that I used substitution since it was an ongoing save. I'll have to pay attention to see if the same problem crops up with anything besides vehicles.
Argón  [skaper] 22. sep. kl. 15.13 
Hmmm... It seems like it's a problem regarding overlapping transpilers. It might be a little difficult to address. I'll try to see if I can at least understand why it happens though.
rebelops 20. sep. kl. 13.19 
You got it:

https://gist.github.com/HugsLibRecordKeeper/ee7c8a6c30e839f45ef737d78b72cc6a

I figure I should technically report it to SRF, but since it's semi-abandonware, I went here.
Argón  [skaper] 19. sep. kl. 22.56 
If you have a proper log, that would be incredibly helpful. Sometimes it's hard to test one's code against all possible other code frameworks, so any information like this is very helpful to improve.
rebelops 19. sep. kl. 20.58 
This one seems to cause a problem for something in the C# of Mlie's continuation of the Soil Relocation Framework (and probably the original as well)… although the pawns were still able to dig on the dev map, so it might be harmless? Tested with a load order pared down to just these two and their dependencies.
Argón  [skaper] 19. sep. kl. 16.31 
Yes, although RimPy may sometimes place it further down the list and it doesn't seem to affect the game that much, as long as it is loaded properly before or after any required mod.