Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
With that I totally agree. Just beat the game on Survival and had a TON of consumables saved for "later" (even though I tried not to be greedy and use 'em when I need 'em).
morbid. that's neat. I'll also update the guide with the merging. even so I still recommend people use stuff found on heists cause they are there to help you. and basically act as an extra item you couldn't bring in with you.
Incorrect as of the current version: you can merge partially used consumables and repair damaged tools.
I honestly believe the more you do something the more you gain. pick pocking and hacking probably get weighted to give more exp per action cause there's far less opportunities in a heist than lock picking or break in.
the only exceptions to one taking away from the other I know of is thief mastery and raider mastery because one literally counteracts the other, using raider stuff raises alarm level and you'll net less thief mastery at the end because of that.