Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Ace Combat 5 is being worked on by someone else, same with Zero!
These were the only issues I ran into soloing every mission:
-Few missions' timers were barely forgiving for solo play - notably the oil refinery mission and the one with the sub bases+airbase(s)
-Multiple missions' fighters respawn too quickly, especially those two aforementioned
-The mission to protect the civilian airliners sees enemy fighters spawning too close sometimes leaving no time to deal with them before one of the airliners is shot down
-The penultimate showdown with yellow squadron (in mission 17(?), the one over the city) is slightly bugged and the 'main' fighters are invincible up until all of the drone fighters are destroyed
-The last 'generator' on the final mission doesn't set a waypoint properly, and the escape waypoint has slightly too tight of a trigger radius
Thank you. The target values were not set for the Global Value Objective, and it worked just fine in the beta testing branch. I'll roll out a patch here in a few minutes.