RimWorld

RimWorld

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SRTS Expanded (continued)
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.229 MB
25 Feb, 2023 @ 7:12am
11 Sep @ 9:31am
14 Change Notes ( view )

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SRTS Expanded (continued)

Description
New update! Odyssey and SRTS
Features:
  • SRTS was globaly reworked
  • Odyssey compatibility. Each shuttle has been rebalanced to fit vanilla balance - go and try it yourself!
  • Now you can specify bomb run trajectory on arrival. Also you can initiate your attack with bomb run
  • Choose location to land
Description

These are flying caravans, meant to load people and cargo and bring it somewhere else -- potentially a very long distance, and back again. These act like drop pods, but are not one use -- when you bring it back home you choose where to land and disembark.

Great for hauling cargo, trading with factions, assaulting points of interest on your world map, and so much more. Acts as both a caravan and a drop pod.

A few additional role-specific short range transport shuttles (or SRTS) so you really can fly across the whole world and back again. All ships require their own research project, and they're not cheap. All passengers heal, rest, and eat while on board all transport shuttles, but some shuttles are easier than others to rest in.



Original mod:
https://steamproxy.net/sharedfiles/filedetails/?id=2878587061
Github:
https://github.com/MaxDorob/SRTS-with-CE-compatibility
Popular Discussions View All (7)
2
19 Oct @ 9:44pm
Launch Error
silverskene
4
30 Apr, 2024 @ 3:37pm
"Exception ticking ActiveDropPod" Error Persists
Caesar 🐌🐛
5
7 Mar, 2023 @ 10:54am
Rimefeller napalm shells issue
Problematic Singer/Songrider
429 Comments
Шашлычник ;р  [author] 10 hours ago 
You can turn them off
wesleywyndam 2 Nov @ 5:23pm 
@darzai, You are not going crazy. After the latest update the ships lose fuel while stationary.
Darzai 2 Nov @ 9:41am 
Do the ships drain fuel now when parked? Or am I going crazy?
Dazza 29 Oct @ 2:31pm 
Is it normal that I can't land on a sos2 ship in orbit? Says blocked by hull plating
Soldier Of Schwarzwind 27 Oct @ 12:53pm 
Same issue as CDN.
RadarCDN 12 Oct @ 10:02am 
Sorry for the double post, but I have also noted that when I launch multiple fighters on bombing runs, there is a chance that the 1st fighter in the bombing run will vanish into the either (along with a colonist). I am using other mods and can provide a list if need be.
RadarCDN 12 Oct @ 9:59am 
I'm noticing my bombers are now flying backwards while doing bombing runs (perhaps they're dabbing on the enemy?). Also, I know the Skips aren't supposed to be able to go from the planet to space, but they are able to go from space to the planet. I'm noting this as I am unable to do bombing runs while in a space tile with them: the game simply says that it can't land in space (despite being on my carrier gravship, or a asteroid/space settlement). Is there a way to fix this?
R3tr0_g5m3r 7 Oct @ 8:10pm 
planes not dropping bombs under CE1.6
with error messge:
Failed to drop bombs: Specified cast is not valid.
StackTrace:
[Ref 7F5076DC]
at CombatExtended.CE_Utility.LaunchProjectileCE (Verse.ThingDef projectileDef, UnityEngine.Vector2 origin, Verse.LocalTargetInfo target, Verse.Thing shooter, System.Single shotAngle, System.Single shotRotation, System.Single shotHeight, System.Single shotSpeed) [0x00010] in <fb4c7875773b4d4e8d309407c7a64d23>:0
at SRTS.CEHelper.CEDropBomb (Verse.IntVec3 bombPos, Verse.Thing bomb, Verse.Thing shooter, System.Single radius) [0x00098] in <bc638d05116f4e18b2b269166b20bc8d>:0
at SRTS.BomberSkyfaller.DropSingleBomb (Verse.Thing bombStack, Verse.IntVec3 bombPos) [0x0003d] in <bc638d05116f4e18b2b269166b20bc8d>:0
at SRTS.BomberSkyfaller.DropBombs (Verse.IntVec3 bombCell) [0x00018] in <bc638d05116f4e18b2b269166b20bc8d>:0
at SRTS.BomberSkyfaller.Tick () [0x00030] in <bc638d05116f4e18b2b269166b20bc8d>:0
8oh2dot11 3 Oct @ 5:36pm 
Would you consider adding a toggle for the fuel drain while parked? I understand the intent is to re-balance, but this mod has not been balanced for years - it would be reasonable to let people decide how unbalanced they want their single-player game to be.
子非鱼 3 Oct @ 10:31am 
Thank you very much for the update! Would it be possible to add an option to turn off the landing spot selection?