Total War: WARHAMMER III

Total War: WARHAMMER III

60 oy
Capital City Economic Scaling
3
   
Ödül
Favorilere Ekle
Favorilere Eklendi
Favorilerden Çıkar
campaign
Etiketler: mod
Dosya Boyutu
Gönderilme
Güncellenme
2.493 MB
25 Şub 2023 @ 4:16
4 Ağu @ 3:09
9 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Capital City Economic Scaling

Açıklama
Are you a fan of building tall? If so, this is the mod for you! Your capital is the cornerstone of your faction. With this mod, it's economic output will increase by a small amount every turn. This is provided in the form of a flat income bonus. As your faction expands to new settlements, the strain on your economy will reduce the bonus.

- Compatible with any and all mods
- Save-game compatible
- Multiplayer compatible? Need to confirm as I have no friends.
- You can view the current bonus in the region effects bar in the bottom left corner while selecting a settlement.
- Game starts with bonuses up to 400g (affected by starting settlements), increment is +20g per turn.

This mod is intended to make building tall a much more viable strategy by letting your economy stay strong whether you choose to expand or retain a small empire. Province capitals reduce the bonus by more than minor settlements. Undercities also decrease the bonus, and by more if your undercity is under a province capital. BE AWARE, the reduction scales exponentially with the number of settlements you own. I love smaller, more personal campaigns rather than conquering huge swathes of land. This mod will hopefully achieve that.

Compatible with everything. I've used completely custom scripts and effect bundles, so I'd be amazed if there were any conflicts. Feel free to ask me if you're not sure.

Ideas for other mods to try with this one:
Greater Settlement Garrisons
- https://steamproxy.net/sharedfiles/filedetails/?id=2914339841&searchtext=garrison
More Building Slots
- https://steamproxy.net/sharedfiles/filedetails/?id=2870464661&searchtext=building+slots
36 Yorum
SinisterWeasel  [yaratıcı] 27 Ağu @ 3:20 
@mikojb That's really cool, thanks for the kind review. Hope you enjoy using this and feel free to let me know if there's any issues, as usual. I should probably mention somewhere that the capital income is updated at the start of every turn (except the player's first turn because campaign start is a bit weird).
mikojb 26 Ağu @ 6:24 
@SinisterWeasel I made a short showcase video for your excellent mod: https://www.youtube.com/watch?v=otgQo-WmeAI

Thank you for your work.
SinisterWeasel  [yaratıcı] 13 Ağu @ 20:26 
@mikojb Yep affects the AI, they get a slightly buffed version as well.
mikojb 12 Ağu @ 6:37 
Great idea for a mod. Does this affect the AI also?
SinisterWeasel  [yaratıcı] 17 Mar @ 4:41 
@sigmars_disciple yeah should still work fine
sigmars_disciple 16 Mar @ 23:31 
Hey SinisterWeasel, is this still good to go with 4.2? Thx <3
SinisterWeasel  [yaratıcı] 16 Eki 2023 @ 22:29 
Recent patches broke this mod somehow. Anyway fixed now.
SinisterWeasel  [yaratıcı] 7 Eki 2023 @ 7:50 
Updated for the latest patch.
SinisterWeasel  [yaratıcı] 5 Eki 2023 @ 5:19 
@ShadDoUrden hahah I feel you my friend, I honestly use mods mostly to try and make the game as hard as possible in lore-friendly way.
ShadDoUrden 5 Eki 2023 @ 4:46 
I thank you for taking the time to answer me.
I want to make the game more difficult and more realistic but I understand your opinion ^^