RimWorld
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Elves of the Rim
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Mod, 1.4, 1.5
文件大小
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955.345 KB
2023 年 2 月 23 日 下午 6:38
5 月 2 日 下午 10:58
9 项改动说明 ( 查看 )
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Elves of the Rim

在 Bean 的 1 个合集中
Xenos of the Rim
7 件物品
描述
Adds a new xenotype and 2 new factions to world generation or an existing save.








This mod doesn't have any extra requirements besides owning the required DLC's. There are plenty of other fantasy elf mods that are much more extensive then what I've made. I wanted to create something that just used the systems the game provides to add some personal flair to world generation, with the intent of keeping it somewhat lore friendly.
42 条留言
Bean  [作者] 9 月 1 日 上午 7:03 
One of the mods in your massive modlist might be causing it, other then that I really have no clue how I can help you fix it.
'Zee Kat 9 月 1 日 上午 6:48 
Getting the below error when races add by this mod show up to trade, could you help me find the issue? https://gist.github.com/HugsLibRecordKeeper/bd99d1b5a5b5bcc45253ae30f4d19188

Exception while ticking lord with job RimWorld.LordJob_TradeWithColony:
System.NullReferenceException: Object reference not set to an instance of an object
[Ref E85DDCB8] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Group.LordManager.LordManagerTick_Patch0 (Verse.AI.Group.LordManager)
(wrapper dynamic-method)
Marcus 8 月 23 日 下午 10:32 
wow this mod need royalty.... for real men
Chesse5552024 7 月 25 日 下午 8:20 
thanks i was looking something like this.
DKO 7 月 3 日 下午 5:14 
1.5 thanx so much
AUTOMATIC 6 月 10 日 上午 11:26 
Yes. Best elf mod. Thank you, dude!
Bean  [作者] 5 月 31 日 下午 3:53 
I wanted to add a player scenario for all my xenotype mods, just never figured out how to do it.
Killer Turnus 5 月 31 日 下午 1:50 
Is there a player scenario? Or do i have to use a oawn mod/randomize repeatedly to get an elf pawn in my starters?
Bean  [作者] 5 月 10 日 下午 6:27 
InVinoVeritas, I originally had every DLC listed because I was unsure when I first made these mods last year whether or not you actually needed all the DLC's for them to work, so I just checked all of them as required. Having a bit more knowledge about xml and modding then I did previously, I've removed the requirement for Royalty and Ideology, since as far as I'm aware, they're not required for this mod to function properly.
Pepperoncino 5 月 10 日 上午 8:17 
It says it needs Biotech, not Royalty. Are you using ingame mod manager or Rimpy ?