RimWorld
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Elves of the Rim
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Mod, 1.4, 1.5
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23 févr. 2023 à 18h38
2 mai à 22h58
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Elves of the Rim

Dans 1 collection faite par Bean
Xenos of the Rim
7 objets
Description
Adds a new xenotype and 2 new factions to world generation or an existing save.








This mod doesn't have any extra requirements besides owning the required DLC's. There are plenty of other fantasy elf mods that are much more extensive then what I've made. I wanted to create something that just used the systems the game provides to add some personal flair to world generation, with the intent of keeping it somewhat lore friendly.
39 commentaires
Chesse5552024 25 juil. à 20h20 
thanks i was looking something like this.
DKO 3 juil. à 17h14 
1.5 thanx so much
AUTOMATIC 10 juin à 11h26 
Yes. Best elf mod. Thank you, dude!
Bean  [créateur] 31 mai à 15h53 
I wanted to add a player scenario for all my xenotype mods, just never figured out how to do it.
Killer Turnus 31 mai à 13h50 
Is there a player scenario? Or do i have to use a oawn mod/randomize repeatedly to get an elf pawn in my starters?
Bean  [créateur] 10 mai à 18h27 
InVinoVeritas, I originally had every DLC listed because I was unsure when I first made these mods last year whether or not you actually needed all the DLC's for them to work, so I just checked all of them as required. Having a bit more knowledge about xml and modding then I did previously, I've removed the requirement for Royalty and Ideology, since as far as I'm aware, they're not required for this mod to function properly.
Pepperoncino 10 mai à 8h17 
It says it needs Biotech, not Royalty. Are you using ingame mod manager or Rimpy ?
InVinoVeritas 9 mai à 8h25 
The game says it needed the Royalty DLC. Which I've ended up buying, but is there a reason for that and that it's not mentioned as a prerequisite? I do like the mod a lot btw, but this was a bit jarring, as it wasn't the case when I first Dl'ed this mod, I guess it was before the 1.5 update.
HannahBug 2 mai à 9h54 
New icons look great! : D
san 20 avr. à 7h55 
Thank you!