RimWorld
229 avaliações
Elves of the Rim
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Mod, 1.4, 1.5
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955.345 KB
23/fev./2023 às 18:38
2 de mai. às 22:58
9 notas de atualização (ver)
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Elves of the Rim

Em 1 coleção de Bean
Xenos of the Rim
7 itens
Descrição
Adds a new xenotype and 2 new factions to world generation or an existing save.








This mod doesn't have any extra requirements besides owning the required DLC's. There are plenty of other fantasy elf mods that are much more extensive then what I've made. I wanted to create something that just used the systems the game provides to add some personal flair to world generation, with the intent of keeping it somewhat lore friendly.
42 comentário(s)
Bean  [autor(a)] 1 de set. às 7:03 
One of the mods in your massive modlist might be causing it, other then that I really have no clue how I can help you fix it.
'Zee Kat 1 de set. às 6:48 
Getting the below error when races add by this mod show up to trade, could you help me find the issue? https://gist.github.com/HugsLibRecordKeeper/bd99d1b5a5b5bcc45253ae30f4d19188

Exception while ticking lord with job RimWorld.LordJob_TradeWithColony:
System.NullReferenceException: Object reference not set to an instance of an object
[Ref E85DDCB8] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Group.LordManager.LordManagerTick_Patch0 (Verse.AI.Group.LordManager)
(wrapper dynamic-method)
Marcus 23 de ago. às 22:32 
wow this mod need royalty.... for real men
Chesse5552024 25 de jul. às 20:20 
thanks i was looking something like this.
DKO 3 de jul. às 17:14 
1.5 thanx so much
AUTOMATIC 10 de jun. às 11:26 
Yes. Best elf mod. Thank you, dude!
Bean  [autor(a)] 31 de mai. às 15:53 
I wanted to add a player scenario for all my xenotype mods, just never figured out how to do it.
Killer Turnus 31 de mai. às 13:50 
Is there a player scenario? Or do i have to use a oawn mod/randomize repeatedly to get an elf pawn in my starters?
Bean  [autor(a)] 10 de mai. às 18:27 
InVinoVeritas, I originally had every DLC listed because I was unsure when I first made these mods last year whether or not you actually needed all the DLC's for them to work, so I just checked all of them as required. Having a bit more knowledge about xml and modding then I did previously, I've removed the requirement for Royalty and Ideology, since as far as I'm aware, they're not required for this mod to function properly.
Pepperoncino 10 de mai. às 8:17 
It says it needs Biotech, not Royalty. Are you using ingame mod manager or Rimpy ?