Sunset Routes

Sunset Routes

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Character List
By Santa C
List of All Characters, DLC included (Pictures WIP)
   
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Captain
Ann
A captain who is interested in sailing.
Does not seem to affect or be affected by other characters

Classic Mode: All Ports
All Classic Mode characters will show up in DLC, but not vice versa

Traveler
Ordinary, Human, Trade Point 1


Heretic
Rare, Human, Trade Point 2
The character has a 20% chance of randomly removing 1 character from the deck each turn.


Intelligence
Ordinary, Human, Trade Point 1
The character can slightly increase the discovery of Rare characters.


Pirate
Rare, Human, Trade Point 2
When there is 1 adjacent vacant cabin, the Trade Point of the character will increase by 1.


Apprentice
Ordinary, Human, Trade Point 1
The character has a 15% chance to be turned into a Sailor per turn.


Sailor
Rare, Human, Trade Point 2
The character has a 15% chance to be turned into a Mate per turn.


Mate
Super Rare, Human, Trade Point 4
The character still works even though he is on the deck.


Vagrant Sorcerer
Super Rare, Human, Trade Point 0
The character will gain 1 Reference Letter after trading weapons.
Weapons include Rune, Katana, Firearm
Classic Mode: Colony
All characters are Humans (except ???)



Refugee
Ordinary, Human, Trade Point 1


Worker
Ordinary, Human, Trade Point 2
The Character will be removed after 5 turns.


Prisoner
Ordinary, Human, Trade Point 1
The character will be removed from the Aborigine Tribe, and you will gain 20 gold.


Ecclesiastic
Rare, Human, Trade Point 1
For every 2 Ecclesiastics that exist, the Trade Point of all Ecclesiastics will increase by 2.
They need to be in the cabin


Dancing girl
Rare, Human, Trade Point 2
The character can increase the Trade Point of adjacent characters by 100%. She will be removed after the trade.


Spy
Rare, Human, Trade Point 2
When your destination is Aborigine Tribe, the character will be removed and you will gain 2 Reference Letters.


Exiled Princess
Super Rare, Human, Trade Point 0
Whenever a character in the cabin is removed, the Trade Point of the character will increase by 3.


???
Super Rare, Trade Point 10
The character has a 50% chance of removing 1 adjacent character each turn.
Neither Human nor Furry
Classic Mode: Franchise Trade Area


Maid
Ordinary, Human, Trade Point 1


Hawker
Ordinary, Human, Trade Point 1
The character will gain 2 extra Trade Points in a Franchise Trade Area.


Acrobat
Ordinary, Human, Trade Point 2
If any of his adjacent characters are both equally rare, the Trade Point of the character will become 0.
Actually does not include the Acrobat himself


Speaker
Rare, Human, Trade Point 2
The character can increase the Trade Point of adjacent Ordinary characters by 1.


Dog
Rare, Furry, Trade Point 1
The character can increase the Trade Point of adjacent Human characters by 1.


Merchant Prince
Rare, Furry, Trade Point 2
In a Franchise Trade Area, the Trade Point of the character will be equal to the one with the highest Trade Point of all characters.
Does not include characters on the deck, including Mates


Mysterious Guy
Super Rare, Human, Trade Point 4
Whenever a character of the deck is removed, you will gain 400 gold.


Hero
Super Rare, Human, Trade Point 4
When your destination is the Uninhabited Island, the character will be removed and you will gain 100 gold.
Classic Mode: Aborigine Tribe
All characters are Furries (except Egg)



Farmer
Ordinary, Furry, Trade Point 1


Egg
Ordinary, Trade Point 0
It will turn into a random Avian character next turn.
Neither Human nor Furry
Is affected by the rarity of the character


Rooster
Ordinary, Furry, Avian, Trade Point 0
It earns 10 gold per turn.


Minstrel
Rare, Furry, Trade Point 2
When there is 1 adjacent Furry character, the Trade Point of the character will go up by 1.


Goose
Rare, Furry, Avian, Trade Point 2
The character will significantly increase the discovery of rare characters when the cargo in the ship is edible.
Edible cargo include Spice, Cacao, Tea


Assassin
Rare, Furry, Trade Point 2
When your destination is a Colony, the character will be removed and you will gain 400 gold.


Parrot
Super Rare, Furry, Avian, Trade Point 2
When there is only 1 adjacent Furry character, the Trade Point of the character doubles.
Doubles the Trade Point of the affected Furry character


Explorer
Super Rare, Furry, Trade Point 2
The character can increase the Trade Point of all Furry characters by 2.
Classic Mode ONLY: Uninhabited Island
All characters are Eggs or Avians (except ???)
They do not show up in the DLC's Uninhabited Island

Egg
Ordinary, Trade Point 0
It will turn into a random Avian character next turn.
Neither Human nor Furry
Is affected by the rarity of the character


Rooster
Ordinary, Furry, Avian, Trade Point 0
It earns 10 gold per turn.


Goose
Rare, Furry, Avian, Trade Point 2
The character will significantly increase the discovery of rare characters when the cargo in the ship is edible.
Edible cargo include Spice, Cacao, Tea


Parrot
Super Rare, Furry, Avian, Trade Point 2
When there is only 1 adjacent Furry character, the Trade Point of the character doubles.
Doubles the Trade Point of the affected Furry character


???
Super Rare, Trade Point 10
The character has a 50% chance of removing 1 adjacent character each turn.
Neither Human nor Furry
DLC: All Ports
You can find DLC characters if you have them wishlisted even in Classic Mode
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Conscript
Ordinary, Human, Trade Point 1

Seagull
Ordinary, Furry, Avian, Trade Point 3
There is a 10% chance to gain no money in a trade for every Seagull in the cabins when the cargo in the ship is edible.
Edible cargo include Spice, Cacao, Tea

Chef
Ordinary, Human, Trade Point 1
The Trade Point of this character will increase by 2 when the cargo in the ship is edible.
Edible cargo include Spice, Cacao, Tea

Navigator
Rare, Human, Trade Point 2
There will be a higher chance to find a destination that has rare characters.


Stowaway
Rare, Furry, Trade Point 4


Alchemist
Rare, Human, Trade Point 2
This character has a 15% chance to increase the Trade Point of a random adjacent character by 1 permanently after a trade.


Wishmaker
Super Rare, Human, Trade Point 4
It will change a random adjacent character into another character of the same rarity.


Thinker
Super Rare, Human, Trade Point 4
A random character without skills on the deck will be removed and the Trade Point of this character will increase by 6 permanently after a trade.
DLC: Colony
All characters are Humans



Active Duty Soldier
Ordinary, Human, Trade Point 1

Young Master
Ordinary, Human, Trade Point 1
You will gain 40 gold when it is removed.

Special Cop
Ordinary, Human, Trade Point 1
For every 3 Special Cops onboard, the Trade Point of all Special Cops will increase by 1.
They need to be in the cabin

Shop Manager
Rare, Human, Trade Point 0
This character will double the chance that all characters trigger their own skills.
Stacks, 2x Shop Manager = 3x chance


Knight
Rare, Human, Trade Point 2
This character will make Conscript/Deserter/Mercenary come into effect even though they are on the deck.


Agent
Rare, Human, Trade Point 2
This character will increase the Trade Point of all characters that have no skills by 1.


Bishop
Super Rare, Human, Trade Point 10
For every 2 Ecclesiastics or 3 Special Cops onboard, you will gain 1 Reference Letter after a trade.
They need to be in the cabin


Transporter
Super Rare, Human, Trade Point 1
When the cabins are full of distinct characters, the Trade Point of a random character in the cabins will increase by 8 permanently after a trade.
DLC: Franchise Trade Area


Mercenary
Ordinary, Human, Trade Point 1

Pilgrim
Ordinary, Human, Trade Point 1
This character will have a 10% chance to increase the Trade Point by 1 permanently when heading to the Aborigine Tribe.

Martial Artist
Ordinary, Human, Trade Point 6
The Trade Point of this character will decrease by 1 permanently after a trade.
Minimum of 1 Trade Point

Horse
Rare, Human, Furry, Trade Point 2
It can increase the Trade Point of a random adjacent character permanently and will be removed after the trade.
Apparently counts as both Human and Furry for an achievement (reference to Uma Musume)


Shoebill
Rare, Furry, Avian, Trade Point 2
It will make Avian characters come into effect even though they are on the deck.


Amnesiac
Rare, Human, Trade Point 2
This character has a 5x Trade Point increase when the increase is permanent.


Puppeteer
Super Rare, Human, Trade Point 4
This character will gain an Action Figure after a trade.


Action Figure
Ordinary, Human, Trade Point 1
This character still comes into effect even though he is on the deck. The character will be removed after 5 turns.
Only spawns with Puppeteer's skill

Mysterious Merchant
Super Rare, Human, Trade Point 4
When you get gold by removing characters, the Trade Point of this character will increase by 3 permanently.
DLC: Aborigine Tribe


Deserter
Ordinary, Human, Trade Point 1

Fisherman
Ordinary, Furry, Trade Point 1
You earn 10 gold per turn when this character is on the deck.

Messenger
Ordinary, Furry, Trade Point 1
When there is an adjacent Furry character, this character can increase the Trade Point of a random adjacent Furry character by 1 permanently and will be removed after a trade.

Machinist
Rare, Furry, Trade Point 2
The Trade Point of this character will increase by 1 permanently when the cargo in the ship is firearm.


Gatherer
Rare, Furry, Trade Point 2
When your destination is Aborigine Tribe, for each Gatherer onboard, there is a 20% chance to change the goods you gain into Relic Fragments.
Relic Fragments have a Unit Price of 10+ and can only be found in Uninhabited Islands otherwise


Priest
Rare, Furry, Trade Point 2
When you gain a Furry character, you will also gain 200 gold.


Outsider
Super Rare, Human, Trade Point 4
When there is 1 Furry character with more than 8 Trade Points, the Trade Point of this character will increase by 2 permanently.
Stacks indefinitely and works with multiple Furry characters


Gatekeeper
Super Rare, Furry, Trade Point 0
The Trade Point of this character is equal to 5 times the number of Reference Letters you own.
DLC ONLY: Uninhabited Island
Does not contain Classic Mode characters

The Original Captain
Super Rare, Human, Trade Point 4
This character will randomly turn a non-adjacent character into a Penguin after a trade.
Only one can be found
Cannot be wishlisted

Penguin
Super Rare, Furry, Avian, Trade Point 4
Cannot be wishlisted