Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Train aggregate unloading stations
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20 lutego 2023 o 3:46
22 lutego 2023 o 0:51
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Train aggregate unloading stations

W 2 kolekcjach stworzonych przez robs074
Buildings by robs074
Przedmioty: 286
Mods incorporated in the game with no changes (safely unsubscribe)
Przedmioty: 30
Opis
[ko-fi.com]

Train aggregate unloading stations loosely based on a real building in Łódź, Poland. Includes three versions, with one and two tracks.

Kolejowa stacja wyładunkowa materiałów sypkich luźno wzorowana na prawdziwym budynku w Łodzi. Zawiera trzy wersje, z jednym i dwoma torami.
Komentarzy: 24
kessie51 27 września 2023 o 4:10 
cont'd..
I do use the TDC option with consumables to distribute around the cities but it seems not worth it between 2 fixed points. Apart from car showrooms where you can't use any DC but I'm not opening that debate again. I just make my people get the bus *shrug*.

I currently use the 4 track "Gigantic Store" for aggregates - It works fine but it's just so much overkill.. Like a steam hammer to crack a walnut :(

I'll take another look at yours when I start my next map.. It think I hit trouble last time I did a trial world - if you're happy I might ask you to check what I do wrong but I'm still up to my neck in garbage atm so my focus is still on that LOL (I think I'm winning though)
kessie51 27 września 2023 o 4:10 
Thank you for continuing to take the time..

Yeh .. It's a balancing act to have stuff like coal always available at something like a steel works without using a DC; trains running empty, blocking platforms "waiting until full/empty", all the usual issues...

3 trains, four platforms seems to work as the easiest without needing constant monitoring.. Also means you can have space available at he origin to export some over-production if you need to keep workers busy if all trains are waiting to unload at the steelworks.. I'd rather have that over-full than empty, so trains will "Wait until unloaded" there.

Multi unloading stations would need a DC to work efficiently, I think, or separate points of origin to avoid trains blocking each other and all the usual stuff.
robs074  [autor] 27 września 2023 o 1:07 
I'd advise you to build two or three separate unloading stations in this case. In the real world, even the two-track version is a stretch. Most of the time, aggregate unloading stations look like the smallest one I've made.
Zizo 27 września 2023 o 1:00 
Ah Robs great mods:) But I was at first thinking I don´t have unloading train stations, for more than 2 tracks, then I found out, that those I have are from you, but you only make them for 2 tracks max:/
They are great and look awesome! no doubt, but I would for my port because of 3 types of trash really need 3 train tracks train unloading station for it::// ah
kessie51 23 września 2023 o 13:28 
@baronjutter There is a "Gigantic Storage 2102741601" that has 4 tracks..
I'm looking for something smaller but it's the only 4 track I've found so far.
Feel free to shout me in if anyone finds another or just a 4 rack aggregate unloader... Or teach me the secrets of the dark arts so I can workshop one lol
robs074  [autor] 25 lipca 2023 o 22:16 
I don't know, they work for me and are incorporated into the game. No one else reported it so it might be something on your end.
lotherius 25 lipca 2023 o 20:40 
For some reason trains can't find a path to this. I have tried rail connected to one or both sides, makes no difference. The track builder can reach it (because it built the track!) but the train can't.
baronjutter 11 maja 2023 o 19:56 
I'd kill for a 4-track unloading!
robs074  [autor] 24 lutego 2023 o 21:41 
Nie, w rzeczywistości one i tak są zazwyczaj wielkości tej najmniejszej :P
Janusz Reaktor 24 lutego 2023 o 14:55 
Świetna sprawa, jakbyś jeszcze kiedyś miał w planach zrobić inne, dłuższe stacje rozładunkowe to by było świetnie :)