Workers & Resources: Soviet Republic 워커스 앤 리소스: 소비에트 리퍼블릭

Workers & Resources: Soviet Republic 워커스 앤 리소스: 소비에트 리퍼블릭

160 평점
Train aggregate unloading stations
2
2
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Building
Buildings (by category): Cargo station
파일 크기
게시일
업데이트일
2.974 MB
2023년 2월 20일 오전 3시 46분
2023년 2월 22일 오전 12시 51분
변경 사항 2개 ( 보기 )

다운로드 위해 구독하기
Train aggregate unloading stations

robs074님의 2 모음집
Buildings by robs074
아이템 286개
Mods incorporated in the game with no changes (safely unsubscribe)
아이템 30개
설명
[ko-fi.com]

Train aggregate unloading stations loosely based on a real building in Łódź, Poland. Includes three versions, with one and two tracks.

Kolejowa stacja wyładunkowa materiałów sypkich luźno wzorowana na prawdziwym budynku w Łodzi. Zawiera trzy wersje, z jednym i dwoma torami.
댓글 24
kessie51 2023년 9월 27일 오전 4시 10분 
cont'd..
I do use the TDC option with consumables to distribute around the cities but it seems not worth it between 2 fixed points. Apart from car showrooms where you can't use any DC but I'm not opening that debate again. I just make my people get the bus *shrug*.

I currently use the 4 track "Gigantic Store" for aggregates - It works fine but it's just so much overkill.. Like a steam hammer to crack a walnut :(

I'll take another look at yours when I start my next map.. It think I hit trouble last time I did a trial world - if you're happy I might ask you to check what I do wrong but I'm still up to my neck in garbage atm so my focus is still on that LOL (I think I'm winning though)
kessie51 2023년 9월 27일 오전 4시 10분 
Thank you for continuing to take the time..

Yeh .. It's a balancing act to have stuff like coal always available at something like a steel works without using a DC; trains running empty, blocking platforms "waiting until full/empty", all the usual issues...

3 trains, four platforms seems to work as the easiest without needing constant monitoring.. Also means you can have space available at he origin to export some over-production if you need to keep workers busy if all trains are waiting to unload at the steelworks.. I'd rather have that over-full than empty, so trains will "Wait until unloaded" there.

Multi unloading stations would need a DC to work efficiently, I think, or separate points of origin to avoid trains blocking each other and all the usual stuff.
robs074  [작성자] 2023년 9월 27일 오전 1시 07분 
I'd advise you to build two or three separate unloading stations in this case. In the real world, even the two-track version is a stretch. Most of the time, aggregate unloading stations look like the smallest one I've made.
Zizo 2023년 9월 27일 오전 1시 00분 
Ah Robs great mods:) But I was at first thinking I don´t have unloading train stations, for more than 2 tracks, then I found out, that those I have are from you, but you only make them for 2 tracks max:/
They are great and look awesome! no doubt, but I would for my port because of 3 types of trash really need 3 train tracks train unloading station for it::// ah
kessie51 2023년 9월 23일 오후 1시 28분 
@baronjutter There is a "Gigantic Storage 2102741601" that has 4 tracks..
I'm looking for something smaller but it's the only 4 track I've found so far.
Feel free to shout me in if anyone finds another or just a 4 rack aggregate unloader... Or teach me the secrets of the dark arts so I can workshop one lol
robs074  [작성자] 2023년 7월 25일 오후 10시 16분 
I don't know, they work for me and are incorporated into the game. No one else reported it so it might be something on your end.
lotherius 2023년 7월 25일 오후 8시 40분 
For some reason trains can't find a path to this. I have tried rail connected to one or both sides, makes no difference. The track builder can reach it (because it built the track!) but the train can't.
baronjutter 2023년 5월 11일 오후 7시 56분 
I'd kill for a 4-track unloading!
robs074  [작성자] 2023년 2월 24일 오후 9시 41분 
Nie, w rzeczywistości one i tak są zazwyczaj wielkości tej najmniejszej :P
Janusz Reaktor 2023년 2월 24일 오후 2시 55분 
Świetna sprawa, jakbyś jeszcze kiedyś miał w planach zrobić inne, dłuższe stacje rozładunkowe to by było świetnie :)