Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Train aggregate unloading stations
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20/fev./2023 às 3:46
22/fev./2023 às 0:51
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Train aggregate unloading stations

Em 2 coleções de robs074
Buildings by robs074
286 itens
Mods incorporated in the game with no changes (safely unsubscribe)
30 itens
Descrição
[ko-fi.com]

Train aggregate unloading stations loosely based on a real building in Łódź, Poland. Includes three versions, with one and two tracks.

Kolejowa stacja wyładunkowa materiałów sypkich luźno wzorowana na prawdziwym budynku w Łodzi. Zawiera trzy wersje, z jednym i dwoma torami.
24 comentário(s)
kessie51 27/set./2023 às 4:10 
cont'd..
I do use the TDC option with consumables to distribute around the cities but it seems not worth it between 2 fixed points. Apart from car showrooms where you can't use any DC but I'm not opening that debate again. I just make my people get the bus *shrug*.

I currently use the 4 track "Gigantic Store" for aggregates - It works fine but it's just so much overkill.. Like a steam hammer to crack a walnut :(

I'll take another look at yours when I start my next map.. It think I hit trouble last time I did a trial world - if you're happy I might ask you to check what I do wrong but I'm still up to my neck in garbage atm so my focus is still on that LOL (I think I'm winning though)
kessie51 27/set./2023 às 4:10 
Thank you for continuing to take the time..

Yeh .. It's a balancing act to have stuff like coal always available at something like a steel works without using a DC; trains running empty, blocking platforms "waiting until full/empty", all the usual issues...

3 trains, four platforms seems to work as the easiest without needing constant monitoring.. Also means you can have space available at he origin to export some over-production if you need to keep workers busy if all trains are waiting to unload at the steelworks.. I'd rather have that over-full than empty, so trains will "Wait until unloaded" there.

Multi unloading stations would need a DC to work efficiently, I think, or separate points of origin to avoid trains blocking each other and all the usual stuff.
robs074  [autor(a)] 27/set./2023 às 1:07 
I'd advise you to build two or three separate unloading stations in this case. In the real world, even the two-track version is a stretch. Most of the time, aggregate unloading stations look like the smallest one I've made.
Zizo 27/set./2023 às 1:00 
Ah Robs great mods:) But I was at first thinking I don´t have unloading train stations, for more than 2 tracks, then I found out, that those I have are from you, but you only make them for 2 tracks max:/
They are great and look awesome! no doubt, but I would for my port because of 3 types of trash really need 3 train tracks train unloading station for it::// ah
kessie51 23/set./2023 às 13:28 
@baronjutter There is a "Gigantic Storage 2102741601" that has 4 tracks..
I'm looking for something smaller but it's the only 4 track I've found so far.
Feel free to shout me in if anyone finds another or just a 4 rack aggregate unloader... Or teach me the secrets of the dark arts so I can workshop one lol
robs074  [autor(a)] 25/jul./2023 às 22:16 
I don't know, they work for me and are incorporated into the game. No one else reported it so it might be something on your end.
lotherius 25/jul./2023 às 20:40 
For some reason trains can't find a path to this. I have tried rail connected to one or both sides, makes no difference. The track builder can reach it (because it built the track!) but the train can't.
baronjutter 11/mai./2023 às 19:56 
I'd kill for a 4-track unloading!
robs074  [autor(a)] 24/fev./2023 às 21:41 
Nie, w rzeczywistości one i tak są zazwyczaj wielkości tej najmniejszej :P
Janusz Reaktor 24/fev./2023 às 14:55 
Świetna sprawa, jakbyś jeszcze kiedyś miał w planach zrobić inne, dłuższe stacje rozładunkowe to by było świetnie :)