Cities: Skylines

Cities: Skylines

292 valoraciones
ROADWAY Suburbia Network Pack
2
4
2
3
2
3
2
   
Premiar
Favoritos
Favorito
Quitar
Assets: Road
Tamaño
Publicado el
175.255 MB
18 FEB 2023 a las 10:52
1 nota sobre cambios ( ver )

Suscríbete para descargar
ROADWAY Suburbia Network Pack

En 2 colecciones creadas por REV0
ROADWAY - Collection of Road Networks
13 artículos
ROADWAY - Suburbia: Networks and Dependencies for Suburban Roads
9 artículos
Descripción
Suburban Road Network Pack

Roadway Suburbia
"Suburbia" is an extension of Roadway project, which aims to deliver a consistent pack of North American suburban roads with an authentic look. These networks are based on their counterparts, mainly in Los Angeles area, in terms of width and other features. Each road comes with custom pavement texture, custom road crossings, drainage system that can be customized or toggled with TMPE. Networks are also taking advantage of Adaptive Networks, and they offer visual customizations in terms of curb type, crossing type, ability to disable props and so on.

Network Information
Networks vary based on road, pavement grass width and locations. Package contains the following:

Name
Road Details
RDWY Suburbia 12-0m
  • 9m road, 1.5m sidewalk width with no grass
  • Comes with 3 variants: 2 way 2 lane with no parking, 1 way 1 lane with two sided parking, 2 way 2 lane with asymetric parking
  • Based on https://goo.gl/maps/p1qZv4SDGvdrsKmF9
RDWY Suburbia 17-0m
RDWY Suburbia 18-0m
  • 9m road, 1.5m sidewalk, 2.8m grass width
  • Comes with 2 variants; 2 way 2 lane with asymetrical parking, 2 way 2 lane with parking on both sides
  • Based on https://goo.gl/maps/5unkpKK963yEGeCR9
RDWY Suburbia 19-0m
RDWY Suburbia 20-0m
RDWY Suburbia 25-4m
RDWY Suburbia 28m

Network Features
- Theme dependent asphalt for roads, with minimal wear & tear.
- Customizable curb type: Standard, no-parking (red), Drainage holes, Concrete
- Customizable drain canal with TMPE (hold Alt)

Props
- All roads come with minimal set of props; these include:
- Traffic lights and speed signage,
- Custom manholes made for this pack,
- Streetlights from base game, that can be changed with BOB or NS2.
- You can further customize your roads by manually placing drive-in/way decals from Suburbia Prop Pack, which have matching textures with the road sidewalks.

Dependencies
- Adaptive Networks; to customize road, crossing style and props
- TMPE and Hide TM:PE Unconnected Tracks; for drainage
- BIG URBAN & US DOT signs for speed signage and traffic lights
- Suburbia Props for compatible drive-in, drive-way decals and manholes.

Elevation
All Suburban roads are basic/ground only networks. A separate bridge pack will be released after the publishing of all suburban types are done. (Similar to R2 network system). Until then, you can use other ROADWAY bridges.

Compatibility
Networks are compatible with most of the networks out on WS; I personally checked with vanilla and BIG URBAN roads and haven't noticed any irregularities.

Texture & Material Share
All roads share identical texture and materials in order to optimize RAM use.

How to Find in-game
Located in road networks menu, alternatively you can look: "RDWY Suburbia 12-0m #3" or "r9-"



Credits
Gèze for screenshots,
Hockhenheim and Spencer for traffic lights and signage.


Keywords for Workshop:
Roadway, Suburbia, North American, Suburb, Road
83 comentarios
Gèze  [autor] 19 OCT a las 11:18 
I did not use any of the recent visual mods. I had an old setup that worked with "outdated" mods and never changed it, so I honestly can't even tell you what I used or what settings. I did also use Reshade on top of that. Sorry I can't help more.
Vinny 19 OCT a las 9:45 
@Gèze - Can you share some insight into how you got the lighting and colors? Are you using Lumina and what LUT, what settings? It looks amazing
Southern Pacific Productions 10 ABR a las 5:09 
I hope you find a work around someday to get the toggles working.
Gèze  [autor] 9 ABR a las 13:40 
I'm actually not sure. Back when these were published everything worked perfectly fine, but when I tried using them recently, a lot of the AN options simply didn't work and I have no idea why.

Wish I could help, but I'm not up to date with whatever other mods are doing whilst breaking assets like this.
Southern Pacific Productions 9 ABR a las 10:39 
The Sidewalks seem to be clipping when i enable some of the AN Toggleable features on the crossings, why is this?
Gèze  [autor] 4 MAR a las 12:56 
They are on the to-do spreadsheet, but Rev0 doesn't wanna work on them :VGRUMPY:
Marty McBrown 4 MAR a las 12:05 
Hey @REVO, do you still plan to make inner city roads like these?
morganhutchens26 26 JUL 2023 a las 17:38 
I love this mod to create suburbs and neighborhoods, so I hope the author comes back and hopefully update it to the newest version of the game! :)
rcollin26 5 JUL 2023 a las 10:52 
oh ok
Gèze  [autor] 4 JUL 2023 a las 11:01 
Z fighting is not caused by the assets, but by the AN mod which wrongly renders all the elements at the same time. There's nothing that WE can do about it.