Don't Starve Together

Don't Starve Together

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Yearly Seasonal Events
   
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environment, other, all_clients_require_mod
Mostra gli oggetti etichettati con tutti i termini selezionati: version:1.0.1
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17 feb 2023, ore 11:53
22 mar 2023, ore 13:34
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Yearly Seasonal Events

Descrizione
Special Events (Hallowed Eve, Summer Cawnival and Winter's Feast) happen every in-game year.
There's always one Year Of event active, which cycles on the second new moon after beginning of winter.

NOTE: Doesn't really work with caves (and, I presume, multiplayer): the events are correctly started, but the players' tech level doesn't change, so you can't build the special structures. Latest update at least won't crash with caves :) Still working on it.
17 commenti
also theres year of carrot year of pig and year of beefalo
what about year of gobbler and year of varg
BlueCorvid 30 lug 2023, ore 15:58 
This is exactly what I was looking for! It sounds like it's quite a difficult idea to implement, so thank you for your hard work.

I wonder if the tech level problem could be solved by having a special crafting station (like an event board), that enables the correct stuff when you check it, so that if you were off-world when the event started, you could update manually? (Or maybe giving that function to an existing object would work? I don't know what, though. The Moondial seems thematically appropriate, perhaps?) Or maybe you could just enable the tech levels all the time -- having too much craftables isn't as big a problem anymore with the crafting menu rework.

Best of luck working on this mod!
MirenBlacksword 8 mag 2023, ore 0:34 
Hey, I just wanted to thank you for your work! Really appreciate this.
Monstah  [autore] 22 mar 2023, ore 13:39 
Hi, y'all! So, this is a little harder than I expected, caves still aren't working properly. But, at least, they won't crash the game anymore :DSTtophat:

What will happen now is, events will trigger properly, but I haven't figured yet how to change tech levels on remote players (and, on a game with caves enabled, even with a single player you're still "remote"), so you won't be able to build special structures.

@Muffintiem: No, I haven't set up one. This is my first mod and I didn't even consider that; you think there's demand for one? I could set one, I'm just really relapse and wouldn't be online much anyway :DSTskull:
Muffintiem 6 mar 2023, ore 19:45 
is there a discord for this mod?
c0l_cr4yton 28 feb 2023, ore 18:24 
Thanks for the extra info! Yeah, if it doesn't interfere / force us to do anything, that's cool then. As I said, being new,we've got more important things to dedicate resources to so if we've not forced and can just enjoy small aspects of it, that's cool - like I remember this winter event, something was dropping cookies on the ground. We were too busy to try playing the event but seeing it and getting the random +1 heal or hunger was nice, haha.

As for my idea, that's really all I meant lol. Playing with friends or like me, with my gf, we could mark our first won boss fight, day some funny thing happened, etc. Just really personal things lol. Thanks for entertaining the idea and good luck with the bug!
Monstah  [autore] 28 feb 2023, ore 10:26 
Oh, and also planned are settings to change how long events last (they are currently 25% of a season for Feast and nights, and 50% for Carnival - because I am Brazilian and Carnaval here is a big deal, tho it is not *quite* the same holiday as here)
Monstah  [autore] 28 feb 2023, ore 10:25 
Oh, they're not disruptive at all :) They just introduce new temporary mechanics, so, for example, on Hallowed Nights you can go hunting for candy and build a mad scientist lab with some spooky-themed experiments, and on Winter's Feast you can make a gift wrap to bundle items for other players, or set-up a feast table which gives a little in-game boost after you feast (together).

A custom holiday could definitely be done, but apart from a message to all I don't know what I'd do with it :) (I didn't program any new mechanics, I just made it so the game enables pre-existing ones based on in-game calendar, rather than enabling, say, Winter's Feast when it's Christmas season in real life)
c0l_cr4yton 25 feb 2023, ore 22:50 
Considering how still fairly new my gf and I are to this game, how to trigger those events is beyond us and not really a concern while we're trying to, you know, not starve. :P So if this somehow activates them for us to engage with them if we choose to, that sounds pretty cool!

If they're potentially disruptive (positively or negatively!) in any way, maybe it could be good to have the option to pick every year, every other year, etc.

Also, just to throw out a random idea (because this is actually what I thought when I read the name), what about a mod to mark a day of the year as some special event? Imagine if we could set up custom anniversaries the server could put out an AllChat message for! :steamhappy: I know, pretty random, no idea how many people would care, but since it's what I thought, I figured I'd share, haha.