Hearts of Iron IV

Hearts of Iron IV

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Ryifer's Combat System - ToA
   
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11.761 MB
17 feb 2023 om 5:33
20 apr om 22:34
54 wijzigingsnotities (weergeven)
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Ryifer's Combat System - ToA

In 1 verzameling van Ryifer
Ryifer's Combat System
5 items
Omschrijving
MPU Lite is recommended, but not necessary until you are using NATO-symbol.
Updated to ToA

Features

1. New Equipments.
Add Support Weapons, presenting Mortars or MGs in infantry formation.
Add Light Howitzer and Heavy Howitzer, presenting 75mm and 150mm Howitzers.
(Vanilla howitzer renamed to Medium Howitzer and presents 100mm+ Howitzer)
Add Heavy AA, presenting 75mm+ AA Cannon.
Add Heavy AT, presenting 75mm+ AT Cannon.



2. More Subunits.
Jaeger, cheaper and weaker Mountaineers.
Light Infantry, without Support Weapons.
Mounted Infantry and Semi-motorized, faster than Infantry.
Light and Heavy Howitzer, different damage and terrain modifiers.
Heavy AA and Heavy AT, stronger than Light.


3. More Supports.
Motorized, Mechanized and Fortress Engineer.
Weapon and MG&G.
Heavy Howitzer.


3. Historical equipment need.
Infantry equipment represents equipment for an infantry group, so the number of infantry equipment for infantry battalion is set to 81~108.
The number of equipments for artillery units is set to 12, the most common number for artillery and its variants battalion in World War II.
The number of equipments for armored units is set to 20.
You can also change the number of equipments by decisions.

4. Reworked stats and doctrines.
Supply needs of Infantry, Artillery and all Armors will be affected by the actual type of equipments.
Tank width 1, Anti-tank width 1, Artillery and Anti-air width 0.
Artilleries will provide an offensive buff to fortress.
Doctrines were redesigned to be more differentiated forms.

5. Auto Tech-fix
When you are using a mod which is not compatible yet, mods will attempt to fix missing technology with events, which may result in Early MG or Medium Howitzer have been researched once you startup.
However, if you have no compatibility patch, new equipment's stockpile may still be empty.

Compatibility

KX Compatible, but MPU may cause bugs.(also KR) (not fully tested on AAT)

Vanilla Compatibility (Startup Techs & AI Templates. Not necessary but may provide a better experience.)

Infantry Designer Compatibility (Infantry Equipment Designer, OUTDATED)

Maid Corps Compatibility:
Maid Compatibility (Maid Corps & Maid Group Unit Expansion)

Expansion

Vehicle Expansion
Add Armored Car, Mechanized and Motorized designer and variants.

Recently Updates
Added Heavy AT and Rebalance Tanks.
Added Armored Engineer.
Less Fuel Consumption.
Weaker Infantries.
Improved Graphics.

Localization

English
Chinese
34 opmerkingen
David 24 mei om 19:53 
这是不是全工坊唯一一个把炮营改成12炮的模组啊,太感人了
巴顿 20 mrt om 6:25 
自行放空炮设计不了
Nanis 24 feb om 4:31 
crashed my game other than that great mod makes inf op tho
Edward 8 28 dec 2023 om 19:59 
非正规步兵没有图像
Irregular‘s gfx disappeared
AkumuNyaaa 17 nov 2023 om 22:58 
Does it Compatibility to MD?
Ryifer  [auteur] 30 okt 2023 om 19:27 
Fixed, I think. @Vindicator
Vindicator 29 okt 2023 om 0:46 
Most things seems to be working just fine as of the latest update. However, the Vanilla Compatibility (if still needed) breaks the focuses/balance of power/advisors of AAT countries.
Ryifer  [auteur] 22 okt 2023 om 18:45 
No Compatible. EDC changed too much from vanilla and conflict with RCS.@Magic Man
Marquis De Sade 21 okt 2023 om 23:48 
is this compatible with expanded designers combined mod?
Ryifer  [auteur] 20 okt 2023 om 4:21 
Heavy AA have been added in recently update. It has more Pierce and HardAttack while lacking in SoftAttack.
As for AT...It seems that most countries just upgraded their ATG from a small caliber to bigger in OTL history, without a differentiation between HAT-MAT-LAT. So I may not add size variants for AT. @Guillaumet