Garry's Mod

Garry's Mod

1,535 értékelés
RDR2 Mechanics
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Content Type: Addon
Addon Type: Effects
Addon Tags: Fun, Roleplay, Realism
Fájlméret:
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5.937 MB
2023. febr. 16., 1:53
2023. szept. 23., 18:17
17 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
RDR2 Mechanics

1 relaxtakenotes készítette gyűjteményben
fever dream: the collection
230 elem
Leírás
Red Dead Redemption 2 Mechanics
Current features: Deadeye, Killcam, Low HP Effects, Death/Spawn effects (perhaps there will be more...)

Report bugs properly: Do it on github, include steps to reproduce the issue, include your mod collection and preferably record a video showing the problem. If you do not follow any of these steps I will simply ignore your report.

bind "key" "deadeye_mark"
bind "key" "deadeye_toggle"
key can be mouse3, mouse4, mouse5 or whatever the hell you want

  • Deadeye works in multiplayer but with slowmotion forcefully disabled. It gives you a 50% chance of ignoring the damage dealt to you when in it. You can regenerate deadeye faster by smoking a cigarette from the optional mod list. Allows you to mark explosives and grenades to make them explode prematurely. Bind deadeye_mark and deadeye_toggle to use it.
  • Killcam only works for singleplayer. It slows down the game massively so NPC's can't really damage you, but just in case there's damage immunity during the killcam segment.
  • Low HP works everywhere and with no limitations. Only problem is that it's pretty performance heavy.
  • Death and spawn effects can be toggled in the q-menu. Death effect slowdowns the game in singleplayer, in multiplayer it might act funny.

Optionally you may install these mods for extended functionality:

If something doesn't work make sure to try these steps before reporting a bug:
  • Disable anything that might change the pace of time in your game. In ARC9 for example you must disable slow-mo breathing.
  • Disable anything that might do things differently based on time. For example TFA does some sound manipulation and might warp the sounds, so sv_tfa_soundscale must be disabled
  • Play on singleplayer... It's most tested on SP and most features wont work right anyway because you're not able to change timescale or give someone extreme accuracy
  • Disable mods that might interfere with this one. Mods that hook into entityfirebullets and return a non NIL value from it WILL mess with deadeye because it's used to detect shots and reliably remove marks.
  • Disable mods that might change your view. Killcam might interfere and not work reliably if such mods are loaded.
  • SHMovement will cause visual issues due to it relying on timescale for viewbobbing effects.

Check out the options menu for configuration or alternatively modify the cl_rdrm_ commands!
Github Page for bug reports: https://github.com/relaxtakenotes/rdrm

If you feel like my work has been useful to you, feel free to donate a cent or two: https://boosty.to/relaxtakenotes