Total War: WARHAMMER III

Total War: WARHAMMER III

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Multiplayer - Minimal Insane Hard Fun Die Time
   
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Description
Bang for buck hard battles kill you fast not smart
Items (15)
Better Auto Resolve
Created by Hecleas
COMPILATION Here is a link of the compilation of all my AI mods https://steamproxy.net/sharedfiles/filedetails/?id=2905096541 AUTO RESOLVE The auto resolve system has been corrected and re-adjusted to have more logic. You will no longer see illogical a...
Better Economic & Military Management AI
Created by Hecleas
COMPILATION Here is a link of the compilation of all my AI mods https://steamproxy.net/sharedfiles/filedetails/?id=2905096541 ECONOMY & MILITARY -The AI ​​will recruit a lot more armies, better quality and as much as possible! -The AI ​​will invest its...
Change Starting Settlement
Created by prop joe
Still works, I'm not updating it until it actually requires an update. If the launcher warning bothers you use a mod manager. Allows you to start the campaign from any settlement of your choice: when you start a new campaign the mod adds a button (see firs...
Community Bug Fix Mod - Game v5, Batch 6
Created by Groove Wizard
Community Bug-Fix Mod Welcome to the CBFM Steam page! You're probably here because you like playing TWWH and want to have a slightly better time at it. Us too. Mostly. This mod, as you may have assumed from the title, is a collection of bug fixes developed...
Fudging Vassals
Created by LordOmlette
Welcome back, commanders! If you used this mod in Total War: Warhammer 2, then you know what the deal is. For everyone else, please read on: HOLD UP If you don't see a "vassalize" option, use The_Inquisitor's very recommended All Diplomatic Options - Vassa...
Intercultural War
Created by Hecleas
COMPILATION Here is a link of the compilation of all my AI mods https://steamproxy.net/sharedfiles/filedetails/?id=2905096541 INTERCULTURAL WAR With this mod, an intercultural penalty has been applied. Factions of the same culture will ally more easily...
More Occupation AI
Created by Hecleas
COMPILATION Here is a link of the compilation of all my AI mods https://steamproxy.net/sharedfiles/filedetails/?id=2905096541 MORE OCCUPATION This mod smartly changes colony capture decisions. You too are frustrated to see a faction looting, razing, et...
NNOBBs - Never obsolete AI lords and heroes
Created by Trubble
This mod will award experience to all AI lords and heroes at regular intervals to ensure that they remain relevant and challenging throughout the campaign. Generic lords and heroes are unable to advance beyond the level of your faction leader. Legendary lo...
Victory Conditions Overhaul [DEPRECATED, USE NEW VERSION, LINK INSIDE]
Created by Wolfy
Announcement of End of Maintenance Hi everyone, I have an announcement to make, and it is that, after seven years of modding, I have decided it is time for me to step aside. My personal situation has changed a lot since I started, and sadly, I do not have ...
Victory Conditions Overahaul - Extended Multiplayer Submod [EoM]
Created by Wolfy
Announcement of End of Maintenance Hi everyone, I have an announcement to make, and it is that, after seven years of modding, I have decided it is time for me to step aside. My personal situation has changed a lot since I started, and sadly, I do not have ...
Ultra Aggressive & Smart AI
Created by Hecleas
DISCLAIMER Several problems caused since the 4.0 update (AI suicidal behavior, AI blocking on colonies that I corrected but sacrificing AI defensive behavior etc). I'm desperately waiting for CA to fix it. In the meantime, I'm making do with the means CA g...
Spire's Reduced Army Losses Penalty / Longer Battles
Created by Spire
This mod is part of a campaign change series, which can be found here: https://steamproxy.net/workshop/filedetails/?id=2853287087 Description Battles in TWW3 end quite quickly because once one side loses enough units, it triggers a mechanic called "arm...
No climate penalties
Created by Nothing.
Removes the climate penalties removed so you expand a different direction everytime you play a game, instead of being locked into a specific route, also excellent if you enjoy changing starting location. simply changes the value for the climate effects to ...
No Lightning Strike
Created by DrunkFlamingo
This mod replaces the level 3 effect of "lightning strike", with an increased delay of enemy reinforcement time. The skill now gives: - +50% enemy reinforcement time at level 1 - +75% enemy reinforcement time at level 2 - +100% enemy reinforcement time at ...
Show me the Fatigue!
Created by nopunctuation
In vanilla you cannot see what effects exhaustion is having on your units, and I would guess almost no one actually knowns (I certainly did not). With this mod you can see the stats update on the unit card as your/your opponent’s units gain fatigue. The ic...