Arma 3
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Dynamic Recon Ops ACE - Isla Pera
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Map: OtherMap
Meta: Dependency
Mots-clés : Tag Review
Taille du fichier
Publié le
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2.560 MB
6 févr. 2023 à 8h40
29 oct. 2023 à 23h08
5 notes de changement ( voir )

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Dynamic Recon Ops ACE - Isla Pera

Dans 1 collection faite par chazbotic
Dynamic Recon Ops ACE
130 objets
Description
This is not an official port of Dynamic Recon Ops, original mission credit to
mbrdmn. This port is designed to better integrate DRO with ACE3 and requires both CBA and ACE3.

Dynamic Recon Ops is a randomized, replayable scenario that generates an enemy occupied AO with a selection of tasks to complete within. Select your AO location, the factions you want to use and any supports available or leave them all randomised and see what mission you are sent on.

Designed to be simple to use but with plenty of options to customise your mission setup, the objective behind DRO is to create a way to quickly get playing a new scenario in singleplayer or co-op. With as few changes to the base game as possible, DRO aims to showcase the unique and varied gameplay that Arma 3 has to offer for smaller scale infantry combat.

Additionally, DRO has been designed from the ground up to take advantage of faction mods. If you have any mods that create new factions they will be selectable as player or enemy sides within the mission. However, the scenario itself requires no mods apart from specific terrains if you want to use them.

Main Changelog: https://steamproxy.net/sharedfiles/filedetails/changelog/2640199506

Features
  • Playable in SP or COOP.
  • Dynamic scripting means that no two missions are the same.
  • Menu on startup to select a variety of options including time of day and insertion type.
  • Revive system that takes visual cues from BIS revive but is fully AI compatible and works in both MP and SP.
  • Virtual Arsenal to select starting loadout for both player and AI units.
  • Compatible with CUP, RHS, and 3CB factions.

Updated Features
  • Up to 16 players or AI with scaling enemy numbers so even large groups are challenged.
  • ACE Arsenal available in the Team Planning area and with certain resupply crates.
  • When ACE Medical AI is enabled, AI teammates will heal themselves, and an AI medic will heal others.
  • Updated player enumeration with CBA for reliability for many internal scripts and functions.
  • Updated compatibility with ACE3 3.13.0 medical re-write (fixed invincibility bug, compatibility with Diwako's Armor Plate System, et c).
  • By default, player voices are set to "No Voice" to prevent call-outs.
  • Hostile Civilians have more "typical" insurgent gear.
  • Added additional location types for AO selection.
  • Extended AO now searches in a larger radius for more locations to add, and up to five additional objectives can be added. Enabling both Extended AO and five objectives can create 10 or more objective, demanding a lot from players, so use with caution.
  • Number of selectable objectives has increased from three to five. If used with Extended AO, this can generate over 10 additional objectives, use with caution.
  • ACE Arsenal interaction for team members so you can customize their gear with ACE Arsenal instead of BIS Virtual Arsenal.
  • Added support for factions created with ALiVE's ORBAT (assuming the faction is properly made per ORBAT's documentation).

Included Fixes
  • Fixed server-side targetting by AI (Lock-On Fix), with thanks to Knobb Manwich at SA.
  • Fixed issue with "Take and Hold" task not completing in some instances.
  • Fixed issue with properly detecting "destroy" task objective completion.
  • Fixed some factions missing vehicles.
  • Other minor bugfixing.

How to Access ACE Arsenal
  • When in the Team Planning area, press the Escape key to exit the menu.
  • You will have a prompt to Open ACE Arsenal via the Action Menu; press your Use Default Action key to open the ACE Arsenal.
  • Create or load your loadout and Close the ACE Arsenal interface.
  • Use the Action Menu (typically Scroll Wheel) and select the Open Team Planning menu action and click Ready in the corner to continue the mission.
10 commentaires
chazbotic  [créateur] 29 juin 2023 à 23h17 
@Marstruc
probably not, but i'll check it out to be safe. thanks for letting me know!
Marstruc 29 juin 2023 à 9h10 
Just letting ya know, there's been an update to this and Sehreno. Unsure if you need to do anything for it, but I'm letting you know.
Marstruc 16 mars 2023 à 14h31 
Alright, good to hear
chazbotic  [créateur] 16 mars 2023 à 14h23 
@Marsruc
the map locations might be positioned in a way that makes it difficult to determine if it's suitable for a mission (needs flat area, enough open area, places for camps and patrols, safe spots to put objectives, et c). i'll see if i can improve it but if it's the map itself there's not a huge amount i can do.
Marstruc 16 mars 2023 à 14h11 
Yep! Much faster. I very rarely actually pick a specific location, but that seemed to work.
chazbotic  [créateur] 16 mars 2023 à 13h33 
@Marstruc
is it faster when you manually pick a location?
Marstruc 16 mars 2023 à 13h13 
I do usually just let it randomly choose a location.
Mission generation does take a lot longer on Isla Pera compared to any of your other DRO ACE missions that I've played, and they all work for the most part, just not this one.
This is all being played on my own dedicated server too, if that helps any.
chazbotic  [créateur] 16 mars 2023 à 11h31 
@Marstruc
mission generation depends on available locations (unless you pick a place on the map). i'll test it out though and see if it's a location bug.
Marstruc 16 mars 2023 à 10h52 
Every time I've tried loading this on Isla Pera, the missions generate 10s of kilometers to the west or north. Is that a common bug for anyone else?
Jamaal 6 févr. 2023 à 9h51 
Thanks