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This is the only thing that this mod changes.
https://i.imgur.com/cUBjqkc.png
1. When animal haulers or fabricator mech bring raw materials to paste machine inputs, they always carry only 1 unit even its empty. Human pawns work well.
2. If I include the nutrition paste in the zone for my dogs, they will no longer eat corpse even the paste machine is out of raw materials. It seems to be a priority problem, nutrition paste goes before corpse but this mod seems to alter the logic of paste machine by letting the check never fails even the machine is empty, which blocks all access to foods of lower priority after paste like corpse
I also have Animal Logics, but the author says its not from that mod, maybe this mod touched these aspects?
This is irrelevant as it does not interfere with the mechanism by which the trap operates.
I just wish I could figure out why they don't seem to place the items in adjacent tiles like before.
Thanks anyway.
That is a problem that can be solved by expanding the allowed area.
I will deny your request.
Now, what is strange is that before the last test i had just enabled Harmony and Hugslib and they did drop items to adjacent tiles of their allowed area but only on the floor and not on shelves.
The problem only occurs on your computer.
Pets can still place items in storage in impassable cells.
I use animals for hauling and they would fill these shelves all the time and now they won't.
Area example [i.imgur.com]
@seeki could this be fixed as well?
Thanks for the report.
I checked the error contents, but your error was outside the jurisdiction of this mod.
This mod changes the process of animals finding food from within the map to the old method.
If the animal was able to start eating from the wall fridge then this mod is working fine.