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I did a little test (40 dusters w/ a skill 8 crafter in a 70 beauty room) and the results were pretty solidly in favor of the mod working.
for some reference:
out of a projected 8.8 good quality dusters (using the wiki for quality distribution at the skill level) my guy made 22 (thats out of 40)
Also made 7 more excellent than projected (2 lmao)
Hope this helps, additionally, I didn't take a gigantic sample size so could just be weird luck (I don't want to do the statistics)
Not a huge issue, thought I'd mention it though.
Since quality is already somewhat random (unless you use a mod that stops that behavior), the bonuses from a room being an Atelier are sometimes hard to actually *see*
There is no reporting on directly how much being an Atelier helps with quality of crafted items. The way it works is that it's based on the Beauty stat of the room. If you enable room info display and hover it, you should see something like "Electric Art Table Workshop". If you do, look at the Beauty level of the room. If it is one of the top four levels, there is a percentage chance that the quality will improve. The bottom 4 levels (hideous through pretty) get no buff, but if it's Beautiful or above, look below:
Beautiful (5.0+) - 3% chance for +1 level, 97% chance for +0
Very Beautiful (15.0+) - 20% chance for +1 level, 80% chance for +0
Extremely Beautiful (50.0+) - 12% chance for +1, 53% chance for +1, 35% chance for +0
Unbelievably Beautiful (100.0+) - 1% chance for +3, 29% chance for +2, 70% chance for +1