RimWorld
146 értékelés
Atelier
2
2
3
2
   
Díjazás
Kedvenc
Kedvenc
Törlés
Mod, 1.4
Fájlméret:
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Frissítve:
2.590 MB
2023. jan. 31., 0:30
2023. febr. 6., 21:06
2 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Atelier

Leírás
Give a righteously grand production room to your beloved artisans!

Have you ever wanted to make truly “practical” and “functional” workshops with excellent benefits and eye-candy aesthetics? If yes, BOO-YAH! This is exactly what you’re after!

What Atelier does:


1. If there is only a single workbench in a room, the room will be named (for example) “Machining Workshop”, according to the type of workbench you put down.

2. If you make something in this workshop, you can get an additional +1 quality (up to +3) on your weapons, apparels, etc. based on how luxurious and beautiful your workshop is!

3. As a result, you can now receive outstanding benefits from building various workshops around the colony, placing different workbenches individually, and by doing so can not only beautify your colony further and be exceptionally well-organized, but also lend some realism to your crafting experience! Doesn’t make much sense to have a tailoring bench in the same space as the huge, industrial fabrication bench, does it?

In my own experience, I would always place all the workbenches in one large room to maximize efficiency and reduce travel time for my crafty colonists - but with Atelier, making a spaced-out collection of workshops (especially around a central stockpile) is now more than worth a little extra walking! Better quality products, better aesthetics, better survivability for your pawns when they stride out to meet waves of raiders with their glorious power-armor!

Make bank selling the best items on the Rim and keep your settlement looking sweet!

| Q&A |

1.
Q : Where can I check the percentage chances for better quality? How do I edit XML?
A: : You need to get a compiler to edit the assembly. There is a project inside the mod.

2.
Q : Woah! Your mod is awesome! I like you. How can I stay up-to-date?
A : Thank you. You can stay up-to-date and support us by joining our Discord. We are currently working on a very ambitious mod called “Rogue AI: The Story of Siblings”. We are also making many QoL mods and Timuttie's Vanilla Overhaul Collection. By joining our Discord, you can get a firsthand glimpse of the mods we’re creating!

3.
Q : Is it CE-compatible? / Does it harm performance? / Does the load order matter?
A : Should be smooth as butter right out of the box! No need to worry about these.

In the case that you do encounter any issues, feel free to comment below on this page’s handy comment section - or you can come visit our Discord with your problem!

[Update Log]
1.31 : Rimworld 1.4 Update
2.7 : New features added

[Issues]
Possible incompatibility with:
“Switch Worker” - quality bonuses from Atelier failing to apply when crafting items.

[Good to use along with:]
Vanilla Furniture Expanded - Production : https://steamproxy.net/sharedfiles/filedetails/?id=1880253632

[Discord : https://discord.gg/JvE8udxV47]

[Credit: Page rewrite by Wisp, Hers#9310
80 megjegyzés
wintif júl. 25., 21:24 
For all wondering if this still works as of 1.5,
I did a little test (40 dusters w/ a skill 8 crafter in a 70 beauty room) and the results were pretty solidly in favor of the mod working.
for some reference:
out of a projected 8.8 good quality dusters (using the wiki for quality distribution at the skill level) my guy made 22 (thats out of 40)
Also made 7 more excellent than projected (2 lmao)

Hope this helps, additionally, I didn't take a gigantic sample size so could just be weird luck (I don't want to do the statistics)
JessieFeathers jún. 19., 9:59 
1.5?
ferny jún. 17., 1:12 
Would love a 1.5
Dentedhelm máj. 6., 6:00 
1.5 please <3
ㅇㅅㄱ ápr. 15., 5:52 
1.5 업데이트까지 존버 흡 !:steamthumbsup:
Mr McNificent jan. 13., 4:01 
Weird little interaction with Medieval Lighting and Heat, when a lantern or chandelier is in a room it renames the room with it first. ie, Silver chandelier Throne room, or Steel lantern Laboratory.
Not a huge issue, thought I'd mention it though.
Delmain 2023. ápr. 15., 16:01 
Dangit, and I forgot to say in my post below, that the chance is rolled every time an item is made inside the room. It's not a 20% chance that this room always gives a +1, it's a 20% chance for any specific item to get a +1.

Since quality is already somewhat random (unless you use a mod that stops that behavior), the bonuses from a room being an Atelier are sometimes hard to actually *see*
Delmain 2023. ápr. 15., 16:00 
I came here to look for it and didn't find any info, so I'll drop it here for other people looking:

There is no reporting on directly how much being an Atelier helps with quality of crafted items. The way it works is that it's based on the Beauty stat of the room. If you enable room info display and hover it, you should see something like "Electric Art Table Workshop". If you do, look at the Beauty level of the room. If it is one of the top four levels, there is a percentage chance that the quality will improve. The bottom 4 levels (hideous through pretty) get no buff, but if it's Beautiful or above, look below:

Beautiful (5.0+) - 3% chance for +1 level, 97% chance for +0
Very Beautiful (15.0+) - 20% chance for +1 level, 80% chance for +0
Extremely Beautiful (50.0+) - 12% chance for +1, 53% chance for +1, 35% chance for +0
Unbelievably Beautiful (100.0+) - 1% chance for +3, 29% chance for +2, 70% chance for +1
ivanmrzv91 2023. ápr. 10., 8:25 
It was, probably, asked before, but does workshop bonus affect only craftable objects, like apparel, weapons, etc., or does it also improve quality of buildings, like armchair or othets?
DMCurt 2023. márc. 31., 22:48 
If a room has more than one workplace of the same type, will it count for the bonus? As an example- I often find myself making a really big research lab with two benches in it so two brainiacs can learn to plant trees together.