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the first puzzle being that you must find the exact square of brick to break in order to progress isn't bad, unless you make the bricks exactly like the wall. later in the map you show that you know how to indicate a breakable wall (amulet room). but there's nothing to tell the player that these bricks are breakable except maybe the lack of blood on them (had to noclip out of bounds to see the tunnel the brick wall was hiding)
besides that the rest of the map is fine until you reach the white room - where I was simply stumped on what to do or where to go, which is when I sadly had to use not only godmode but noclip in order to get to the white door at the end of the parkour section
it's alright, not good not bad - i rate it six priests out of ten possessed baby dolls