Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
the first puzzle being that you must find the exact square of brick to break in order to progress isn't bad, unless you make the bricks exactly like the wall. later in the map you show that you know how to indicate a breakable wall (amulet room). but there's nothing to tell the player that these bricks are breakable except maybe the lack of blood on them (had to noclip out of bounds to see the tunnel the brick wall was hiding)
besides that the rest of the map is fine until you reach the white room - where I was simply stumped on what to do or where to go, which is when I sadly had to use not only godmode but noclip in order to get to the white door at the end of the parkour section
it's alright, not good not bad - i rate it six priests out of ten possessed baby dolls