Source Filmmaker

Source Filmmaker

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The Wolf Among Us: Nerissa
   
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Model
Models: Character
Tag: SFM
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39.079 MB
27 Jul 2014 @ 7:09pm
27 Jul 2014 @ 7:22pm
2 Catatan Perubahan ( lihat )

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The Wolf Among Us: Nerissa

Deskripsi
The Not-So-Little Mermaid. Bones renamed to fit the "rig_biped_simple" script.

Notes:

Bodygroups for her flower and ribbon.

No Face Flexes, but there are bones for her face that should do the job.

I tried my best to recreate the shading they use in the game, it might be weird on some maps. If thats the case, copy each VMT into usermods and remove every "$lightwarp" line.

Disclaimer:
©Telltale and uploaded without permission, But let the kids have fun.


Includes:
TheWolfAmongUs\Nerissa\nerissa_headhands.mdl
5 Komentar
AssassinEdwardx123 27 Mar 2022 @ 5:56pm 
wold among us 2
Salsa 7 Jun 2021 @ 6:38am 
among,
Ringo 2 Agu 2014 @ 9:09pm 
Thanks for your response Mr. Dude. You actually helped out with your response. It seems the issue came from the export plugin I'm using. I went back and exported to a different format and used Noesis to put it into a format I could import to blender and textures seem to be working properly. At least on the models I've tried so far.

Seriously, thank you for your help.
Mr. Dude  [pembuat] 2 Agu 2014 @ 7:49pm 
Nothing that would mess textures up. Maybe the UVW Xform modifier is not supported in whatever format you're exporting to? I don't know. The only other things I do is reparent Bone1 to what eventualy becomes the pelvis bone and scale up everything by 3645.684 because the models are exceptionaly small for SFM.
Ringo 1 Agu 2014 @ 12:20am 
I hate to bug you about porting these models but nobody else is working on them it seems (and this is the model I was working on though not for SFM). I don't know 3ds max at all so I've been exporting the models to work with in other programs. My problem is this: I can get the model into 3ds max, apply textures and have the model looking proper but upon exporting it to any other format the textures will not show up (model becomes invisible or white). Is there anything you're doing in 3ds max that isn't talked about in the xentax thread?

Blender is what I'm familiar with and I can't find the issue. I remember you mentioned you don't know blender which is why I'm hoping to figure out the issue before getting it to blender. I've ported your release to blender and reworked everything for another program but I don't want to rerelease your work and doing so wouldn't help me port other models from TWAU.

In any event, thank you for your continued work with TWAU. :charm: