安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Especially useful: your section "Cleaning Messy Antlines While Still Keeping The Connection Clear" when one logical connection goes with multiple panels. I see that often, even in otherwise skillfully created maps.
The fizzler 'source' trick is also excellent advice, but I get the impression from experience that more people have picked up on that one.
Using the inactive panel just to move the antline is almost too clever. I love it. I have hit the entity limit in the PTI editor with one of my maps, but its antlines turned out alright.
Re: "Automatically Symboled You Say?" I have made a window thing the connection was between elements of non-adjacent rooms. +1
New link added.
Even more, Hammer is not that complex after you get it. It's time consuming though...