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Especially useful: your section "Cleaning Messy Antlines While Still Keeping The Connection Clear" when one logical connection goes with multiple panels. I see that often, even in otherwise skillfully created maps.
The fizzler 'source' trick is also excellent advice, but I get the impression from experience that more people have picked up on that one.
Using the inactive panel just to move the antline is almost too clever. I love it. I have hit the entity limit in the PTI editor with one of my maps, but its antlines turned out alright.
Re: "Automatically Symboled You Say?" I have made a window thing the connection was between elements of non-adjacent rooms. +1
New link added.
Even more, Hammer is not that complex after you get it. It's time consuming though...