Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem









Is it something the creator know about?
I still won't be able to see any way of using this MOD and due to a bug in Cities Skylines, I am watching my highly functional city suffering to the cities disertion bug where people just disappear without a reason, a bit at a time.
I simply don't have the time to verify conflicts with other mods (much less attempt to solve them) but I will gladly accept reports on my GitHub issues page, that way I can make a note of them here so people aren't caught off-guard :)
@Alice&Gui, Real Time very likely interacts with the ZoneManager component of the simulation (which is what I use to force demand values), but it's also highly likely there's nothing I (or they) can do about that unfortunately.
Thank you all for your continuing support! (P.S. I'm almost always set to invisible, but I'm usually around a few times a week at least)