IXION
76 ratings
Ixion Layouts
By Zro.Daye
A set of layouts that feeds the ship counterclockwise. Feeds entire endgame crew with no water usage.
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Sector 1 - Food
Will feed the entire ship until end of game with all applicable upgrades researched. Layouts are designed to feed the ship resources counterclockwise and storages and docking bays have been placed accordingly. You will have to set appropriate working conditions and food restriction policies, as well as waste in each sector, for example: Housing sector should have the Food policy set to "restricted", and the Food sector should have Working Hours set to "Intense".

Sector 2 - Housing
Housing for 3548 crew.

Sector 3 - ;)
;)


Sector 4 - Mining Ship Docks, Airlocks, Misc.
Airlocks, Mining ship bays, misc.

EDIT: "Chips" storage should be "Waste" and "Waste" Storage should be "Food"

Sector 5 - Industry & Recycling
Industry and recycling...

Sector 6 - Docks, Cryogenics, and Colonization
Docks, Cryo, and Colonization.

21 Comments
Netston 20 Jul, 2024 @ 6:55am 
these layouts is just trolling
Ozi 1 Jan, 2024 @ 4:35am 
1. Batteries break apart WITHOUT making mistakes, Sector 2 Batteries cant be repaired.
2. Sector 1 has waste Storage but no DLS Center to initiate waste protocols...
Zro.Daye  [author] 31 Dec, 2023 @ 10:20pm 
The batteries filling the entire sector demonstrate you only need 5 sectors to beat the game, the one section excluded. Any buildings not connected by roads are that way because they don't need resources to operate and repairs are only a thing if you make mistakes. Cell housing is not absolute trash, it's a great return for population for its footprint, and multiple probe launchers allow for scanning down system resources very quickly upon entering. Above easy? When I wrote this guide, after completing the game 6 times, there were no difficulty options implemented yet, and it was full of negative reviews for being "too hard".
Kalarian 30 Dec, 2023 @ 11:21am 
God awful. Batteries are only for their own sector, cell housing is absolute trash, you never need more than 1 probe launcher.

Have you even played above easy?
Indosidius 18 Dec, 2023 @ 10:51pm 
I thought batteries are individual per sector. Can the batteries of Sector 3 share their power over to other sectors?
Black Jesus 21 Oct, 2023 @ 4:24am 
sector 2 batteries aren't accessible for repairs.
Meta Bluejay 22 Jul, 2023 @ 3:17am 
Quick question: why aren't some battery's in a few sectors not connected up the roads, they need to be connected for repairs.
Spiritclaw 9 Jul, 2023 @ 3:30am 
there is one thing with all that, i absolutly dont like: You cant read everything normaliy and have to tild either the picture or your head....
son-goku 30 May, 2023 @ 3:21am 
Does that work with hull repair? I always thought you needed an EVA airlock in every sector for optimal hull repair...
Grimm Spector 4 Apr, 2023 @ 8:07am 
How late in the game do you demolish everything and switch to this??