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I was mostly looking for a convenient solution to letting a disconnected player rejoin and get back into positions rather than restarting a day or jumping through menus. Honestly though I'd rather them not No-Clip during the day period, it's such a niche scenario though I'll just switch to changing Custom Difficulty's collition settings when needed instead. I do prefer your mod anyway. :)
While it would be possible in theory, a mod needs to take control of the player collider to do no clip. It's not a good idea to have multiple no clip mods active at once, and I'd rather not mess with having to maintain compatibility with other no clip mods. Since Custom Difficulty is intended to provide more than just no clip, the compatibility function is simply a way to disable its control over colliders completely.
The best course of action is to set Custom Difficulty to Compatibility mode and request that Smart NoClip implement layer specific collision settings.
I'll admit it's probably unnecessary but it could possibly allow for better mod compatibility with other No-Clip mods (I'm personally looking at Smart NoClip here) by setting "Player Collides with" to Mod Compatibility while still allowing for Player to Player collisions to be disable. Which sadly I haven't really seen another mod implement.
Currently "Everything except players" or "Appliances and Walls Only" + another No-Clip mod makes appliances solid during no-clip and any other setting lets players clip through things they shouldn't while no-clip is disabled. While "Mod Compatibility" would re-enable Player to Player collisions.
Thank you for taking the time to read this!! I understand if this is something you can't or do not wish to add. It's the only part of your mod I can't get to work the way I'd like so figured I'd ask :)