Quake
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Kex Engine CHUNKY MODE
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Introduction


ugly default "dos" mode

The new official Quake engine isn't very accurate to the original and the in-game graphics settings can only get you so far. After installing my autoexec, you can get extremely close to the original. the only thing i couldn't figure out out to fix however is the lighting, which is noticeably different from the original.



This will be our final result. it is pixel perfect and renders at 540p if you're playing on a 1080p monitor.
Prerequisites
In-Game Settings
Launch the game and go into the settings menu. Select "Gameplay" and enable viewbob. Now go back to settings and select "Display". Disable texture filtering and disable all enhancements. I highly recommend that you never use the in-engine antialiasing as it adds a lot of input lag.

Creating The Autoexec File
Right click Quake in your Steam library and, under the "Manage" dropdown, click on "Browse local files". Open the directory named "rerelease" and create a new text file in this directory. Open the text file with your text editor of choice and paste the following.

r_rhirenderfamily "d3d11" //greatly reduces input lag. //movement commands. these restore quake's intended movement. cl_upspeed 400 cl_forwardspeed 400 cl_backspeed 400 cl_sidespeed 350 scr_screenscale 2 //smaller hud scaling. decimals are allowed. r_staticshadows 0 //disables dynamic shadows. isn't available in display settings for some reason. r_texturemode nearest //nearest = pixelated, linear = filtered. r_resolutionscale 1 //default: 0 r_resolutionscale_fixedscale 0.5 //default: 1. // settings this to 0.25 is identical to "low resolution" mode // setting this cvar to anything but 1, 0.5, or 0.25 will result in uneven pixels.

the value of r_resolutionscale_fixedscale can be set to anywhere between 0.1 and 1.0 depending on your desired level of chunkiness.

Launch Options
Only one launch option is needed. Right click Quake in your Steam library and click "Properties". Then, paste the following into the launch options field.

+exec autoexec.cfg

Now you're done. I still would recommend using a different source port if your goal is authenticity, but this is as close as you can get while still being able to play on bethesda.net servers.
7 則留言
Mopey bloke 2023 年 8 月 22 日 下午 2:36 
+speed doesn't work on this. It's in_speed instead. But I think the autorun in this works as intended. Also the devs have fixed the incorrect backspeed since the first update to this remaster. It's no longer necessary to adjust.
grub  [作者] 2023 年 8 月 22 日 上午 10:56 
launching glquake and typing cl_sidespeed in the console shows that the default is 350
grub  [作者] 2023 年 8 月 22 日 上午 10:55 
from quakewiki.org

"cl_backspeed is the base speed you move when pressing +back. The speed is multiplied by cl_movespeedkey if the +speed button is activated. Note that the Quake menu option "Always Run" doesn't actually always turn on +speed but instead simply attempts to raise the cl_backspeed, cl_forwardspeed, and cl_sidespeed. It is recommended that you do not use "Always Run" and instead add +speed to your autoexec.cfg."
grub  [作者] 2023 年 8 月 22 日 上午 10:54 
some people like the colored lightmaps and enhanced models but if you want the remaster to control like ironwail then put these in your autoexec
cl_forwardspeed "200"
cl_backspeed "200"
GloomGenetics. 2023 年 8 月 22 日 上午 10:09 
all this work when you could just use any sourceport wich is 500x better than the remaster, also the remaster fucks the movement.
i suggest ironwail sourceport.
grub  [作者] 2023 年 4 月 25 日 上午 11:28 
thanks cloud
Mopey bloke 2023 年 4 月 25 日 上午 6:54 
Sidespeed is supposed to be 350.