RimWorld
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Water is Cold
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Mod, 1.4, 1.5
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457.635 KB
25 déc. 2022 à 20h00
28 juin à 23h38
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Water is Cold

Description
Makes water cold, deep, and fun.

All mod credits go to Cozarkian, I only updated it to 1.4
28 commentaires
Wolfy 29 juin à 4h43 
Thank you!
kongkim 29 juin à 1h42 
Thx for the update, been waiting for that :)
Smiley Face Killer 29 juin à 0h42 
Hell yea, been missing this mod. Thanks for the update
Momo  [créateur] 28 juin à 23h39 
The summer holidays are on so I found some time to do some go back to coding. Updated to 1.5 :)
SCHMICK 27 juin à 13h50 
i have submitted this to Mlie's discord so it's on their list
Vermilion 11 juin à 6h14 
A 1.5 update would be dearly appreciated. This feature should be in the vanilla game.
lol 11 mai à 2h32 
Will it be updated to 1.5? Could we pass this to Mlie for continuation?
kongkim 14 avr. à 1h27 
Will you update it to 1.5? :)
Impos! 1 avr. à 2h25 
Ahhh yeah I see the problem there, that would take a lot of reworking. Probably making it a more base health condition like when a drug is applied? Which is an odd way to think of water, the big "DRUG POOL FOR YOUR SKIN" but yeah.

But yeah I get why that would be complicated.

Thanks for telling me about it anyways!
Momo  [créateur] 31 mars à 20h05 
There is no easy way. Just looked at the code and the mod works like this:
The game recognises 3 level of intelligence: Animal, ToolUser (think robots) and Humanlike.

The mod's code checks whether a Pawn is in water or in rain. However it, the check is attached to memory gaining , which only happens if a Pawn has mood in their needs. However, mood is applied only to Pawns with Humanlike intelligence.

Long story short, the mod as is makes animals too dumdum to get wet lol

There is certainly a way to make it work with animals, but I don't have enough time and resource to essentially rebuild the mod