Dead by Daylight

Dead by Daylight

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New Chapter Concept: Among Us
By Zane
This is a concept for an Among Us chapter and how I'd believe it'd work.While I know some people may be turned off by this due to how big of a presence Among Us has, I personally believe it would work well in this game if it's handled correctly. I've had this brewing in my brain for a while and now I wish to unleash it.
   
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New Map: Planet Polus
Not even the far reaches of space is safe from the vile claws of the Entity. This moon base was constructed as a way to avoid any would-be killers, only to become their hunting ground all the same. As an interesting way to mix up it's trials, The Entity brought this place into it's realm, filling the space with oxygen and everything needed to survive without the space suits needed.
New Killer: The Imposter
A member of a race of shape-shifting bloodthirsty aliens dubbed as Imposters by those they hunt, these beings hunt their prey by disguising themselves as one of them, creating a false sense of security as well as paranoia. Always lurking behind a full-body mask, Imposters thin the ranks they pretend to serve for seemingly no reason other than sport.

As one such Imposter closed in for the kill on the Planet Polus, it was consumed by a thick fog. The very same fog many before it had been taken by. Winding up in a place familiar yet unfamiar at the same time, it was there that a deal was struck. The Imposter, now freed from the executional hammer of democracy, can kill and slay to it's heart's content. The Entity can't help but enjoy a being with such a murderous appetite.
The Imposter's Power
Primary Ability: Alter Self

Espionage comes naturally to your kind, and you know how to use it well.

By pressing and holding the Power Button for a short period of time, you take on the form of a random Survivor in the trial. From the change in camera angle to your actions and movement speed, you essentially become a Survivor. You can take normal survivor actions while altered such as repairing and healing, but these do not add/remove progress without the use of add-ons. Survivors cooperating with you will still see the visual changes indicating increases in speed, but they will need to pay attention to the bar to actually notice your bluff. You cannot drop pallets while disguised, and your disguise is removed if you are pallet stunned.

Pressing the Active Ability Button 2 will remove your disguise with a small blast of fleshy substances, causing survivors nearby you to scream and become Hindered for 4 seconds, allowing you to go in for a single attack.


Secondary Ability: Venting

Multiple vents will spawn throughout the trial. While in it's true form (not disguised), The Imposter can use the Active Ability Button 1 to hide in vents and teleport across the map with them to other vents.

Much like The Dredge, Survivors can lock vents they find to delay The Imposter's approach. Each vent can only be locked once.
Perks
Panic Attack
The hour of your approach idles in the back of your prey's mind, filling them with fear and worry at their most vulnerable moments.

When a Survivor fails a skill check, they are inflicted with the Oblivious Status effect for 20/25/30 seconds. This duration is increased by 5 seconds for each negative effect the survivor is currently suffering.

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Hex: Hidden Horrors
A hex rooting it's power on the unknown, and the things that lurk within it.

For every Dull/Hex/Boon Totem on the map, this hex gains a token.

Whenever your aura would be revealed, a token is consumed and your aura is not revealed.
While this hex is still standing and possesses at least one token, survivors in the dying state will have their auras hidden from their teammates.

If this Hex were to be cleansed, gain the Undetectable status effect for 10 seconds. Increase the duration by 5/7.5/10 seconds for each token the totem had.

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Scourge Hook: Phantasmal Wound
You've been close to death so many times. You wish to share those experiences with your prey.

At the start of the trial, 4 hooks are turned into scourge hooks. Their auras are revealed in white.

When you hook a survivor on a scourge hook, they suffer a 25% penalty to repair and healing speeds until fully healed. These effects persist for 30/45/60 seconds after being healed.
New Survivor: Crewmate
Crewmates are humanoids of varying genders. Like the Legion, Crewmates have skins to make them male or female.

Taken at the moment of it's demise alongside the Imposter that tried to kill it, the Crewmate must earn the trust of it's teammates despite bearing a similar appearance to the murderer it brought with it.
Perks
Boon: Work Ethics
You like doing your tasks, and you want others to enjoy it as much as you do.

[insert usual boon mumbo jumbo here]

Survivors within the boon totem's range (24m) gain a 3%/4%/5% bonus to repair speeds. This effect persists for 30 seconds after leaving the boon totem's range.

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Martyrdom
Even in death, your helping hand continues to persist.

Each time you are unhooked by a different survivor, they gain a dormant bonus.

When you are killed by any means, survivors who unhooked you gain a 10%/15%/20% bonus to healing and repair speeds while in the healthy state.

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Emergency Power
Your mission is set, and you'll be damned if you'll let anyone interfere.

After working on a generator for at least 50% total progress, this perk activates.

While this perk is active, press the Active Ability Button 2 to infuse a generator with this perk.
While infused, if the generator is damaged, it regresses 20%/35%/50% slower. This perk can only affect one generator at a time and the effect is removed if the generator stops regressing.
Conclusion
Thank you for reading this far. I know this is probably the last licensed chapter most of ya wanna see, but I'm just pushing the idea out of my head and onto here.

Feel free to comment down below your thoughts on it all, and I'll be sure to reply if you're not fuming at the idea of Among Us being in this game