Cities: Skylines

Cities: Skylines

63 valoraciones
Australia 108 Melbourne
   
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24 DIC 2022 a las 21:08
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Australia 108 Melbourne

En 1 colección creada por TurboCobra
TurboCobra's Skyscrapers
24 artículos
Descripción
Australia 108 is a 318m supertall residential skyscraper.When completed in 2020 it became the tallest in Melbourne and 2nd tallest in Australia. The building features a star-shaped cantilever and a unique shape + floorplan.

Merry X-mas! this is definitely my best asset to date since I wanted to really do such an iconic building justice, the base of the building was as accurate as I could make it without diagrams or being able to visit it myself, the vegetation is also a little lacking thanks to the 64 prop limit -_- and so is the roof details. Anyways enjoy!

LVL 3 Unique Building

Specs:
Base:
Tris: 4,939
Tex: 1024x1024
Lod
Tris: 56
Tex: 512x512

Tower:
Tris: 13,392
Tex: 1024x1024
Lod
Tris: 224
Tex: 256x256
Total Tris: 18,203
Total Lod Tris: 280

(The distant shots show the LOD)
11 comentarios
TurboCobra  [autor] 27 DIC 2022 a las 18:12 
Thanks! Maybe, Been following their progress and parts of the design seems to change somewhat frequently so I'll wait until they start construction :)
Machinomancer 27 DIC 2022 a las 1:46 
Very nice. Excellent. Next stop in Melbourne's tallest towers is Southbank by Beulah.
TurboCobra  [autor] 25 DIC 2022 a las 16:33 
Merry Xmas!
Azded 25 DIC 2022 a las 12:53 
Thank you for this gift, merry xmas!
TurboCobra  [autor] 25 DIC 2022 a las 4:04 
Merry Christmas, Thank you :)
fuwapanzer 25 DIC 2022 a las 4:00 
Merry Christmas, this looks like a great asset
TurboCobra  [autor] 25 DIC 2022 a las 3:59 
Thanks, I always try to keep my models + lod's relatively low-poly :)
macluk 25 DIC 2022 a las 3:55 
Perfect example of how to make an LOD model for those who are still making small buildings with over 300 tris :)
Thanks for saving this game for us :)
TurboCobra  [autor] 24 DIC 2022 a las 22:52 
oh and Merry X-mas!
TurboCobra  [autor] 24 DIC 2022 a las 22:51 
Thanks!
I don't usually use specular maps on LOD's but I'll give it a go another time :)