Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
For general workshop maps better look ingame, most servers with workshop maps have this somewhere in their name.
Thanks Miyagi,
jep, that's why i play at bit with spawns to make the game interesting from the very first wave, not just between wave 8-10.
Also thanks for the screenshots of the stucked zeds. I hope it's fixed now, unfortunately is was no spawn issue but a collision issue, the zeds didn't spawn under the pyramide but fall trough the ground after spawning in the correct area, i hate these kind of bugs^^
The stalkers and crawlers in wave 1 purposely add to the difficulty, similar to edars and husks in wave 1 of egypt holdout. I recommend both maps and tell players new to the map to "fasten their seatbelts" when the game starts.