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Сообщить о проблеме с переводом
Huh, okay. Last I played I tended to repair the ships I captured, so perhaps it's just fixing the repair costs and not resources returned now?
Dunno if anyone has a save on hand which has boarders all set up (I don't), but a good test to confirm this would be:
1. Capture a ship
2. Put a 20x20 block on it
3. Put a 20x20 block on a normal un-captured ship.
4. Remove block from both and compare resources returned
Until this testing is done (by either a kind soul, or me when I get the chance):
This is what I'd recommend for normal users
Let the captured ship restore its own hull using engineers.
Discard blocks. (If necessary)
Click the repair button, or have it repaired for credits at a repair dock.
Delete it for resources. (Optional)
And the other day I managed to get a ship that when I saved it in the saved designs menu to see it's value it said it was worth 30mil credits, 400k Iron, 1.5mil Xanion and 850k Ogonite.
And yet when I selected everything and deleted it I got not even 1mil credits from it. And a similarly reduced amount of materials.
The ship didn't have the structural damages penalty on it as this mod is meant to do. But I only got a fraction of what it was worth. Can you think of any reason why? I am searching through some other mods I run but I don't think anything else could be effecting it.
Boarded stations still go defunct (lose their functionality) and I don't think stations can benefit from repair turrets. Everything else mentioned in the description should still apply to stations as well.
Thank you for your comment.
Do you know if this impacts boarding stations? I am looking for a mod that makes boarding stations actually worth it.
Thank you!