Beneath Oresa

Beneath Oresa

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Nereide Simple Strategy, a primer to House Agiça de Ferady
By Game Familiar and 1 collaborators
Simple strategy to serve as a foundation to developing your own.
Provide some tactical advice while taking fights.
   
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Introduction
Hello,

I wrote this guide to help newer players get a starting strategy that is both consistent and simple to follow. I'm valuing simplicity over optimal play:
  • You can try to improve it by leaning into the overall strategy
  • You could also use the knowledge from the runs to adapt it by changing approaches, by being more damage focused or leaning more into heavy deck cycling, etc.
I'm not claiming this to be the best or only way to go, or that you'll find it fun to play. The only claim is that it works.

I will include an initial video of a full Curse 1 run using it, there might be more later, although most likely will be Curse 10, with the thinking that if it works there it works at lower curses.
Deckbuilding Strategy
  • If it mitigates Damage click on it.
  • If it deals Damage and Mitigates click on it more
  • Upgrade at every regroup until last regroup in Floor 2.
  • If you hit all attacks prefer pulse and control effects over pure damage.
    • Prefer non base card upgrades, you will likely hit some basics anyway.
    • Prefer W - Parry upgrades over strikes.
    • W - Strikes if you hit an only strikes hand.
  • 4 - At scavenges prefer upgrades until you hit floor 2, then switch to removal and companionship level up.
  • 5 - When removing cards prefer strikes over parries
  • 6 - For AQ priorities go: Sustain > Damage Mitigation > Damage | Draw > Other effects
  • 7 - Boss AQ reward: pulse over anything.

Consider
Retribution as Damage
Weakness as Guard
Card Removal as Draw
Charge Change, Knockback as Control Effects

Battle Tactics
  • Do not skip any elite.
  • When selecting starting tactics prefer pulse/block over draw.
  • In fights with reinforcements do not kill multiple enemies in the same turn.
  • Treat counter as two potential free turns
    • The turn to counter is free because of mitigating the hit
    • The turn after is free because of the resources
    • Try to hold onto the counter if you already block for enough and save it to account for bad draw turns
    • Playing zeal cards helps delay the counter
  • Identify if the fight has a kill order and follow it, to be expanded on run videos.
Nereide / Hectos: Curse 1
Nereide / Sohoma: Curse 10
Nereide / Sora: Curse 10