安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
1) Close SFM if it's open.
2) Unsubscribe from this add-on.
3) Open SFM again. You should get a prompt asking if you want to unsubscribe from the add-on. Hit OK/Yes.
4) You should get a confirmation saying the unsubscribing was successful.
5) Close SFM again.
6) Re-subscribe to this add-on.
1) Right click on the main screen, and click Draw Game Entities > Other Entities.
2) Done!
This way is useful if you're happy with models being where they are and won't need to manipulate/animate them. Otherwise:
Complicated method that lets you manipulate things as you see fit:
1) Record some gameplay (length doesn't matter, as long as you record past the initial countdown).
2) Once you're back in SFM proper, right click on the Animation Set Editor (the box with models, lights etc. you've added). Click "Create Animation Set(s) for Existing Element(s)".
3) Select all of the models, Doors etc. or pick the ones you need, then hit OK (or whatever it was).
4) Copy everything you just created, and delete the animation sets you just created.
5) Right click on your current shot in Timeline, click Cleanup > Manage Takes.
6) Select the take you just created and delete it.
7) Paste the animation sets back.
Steps 4-7 are needed to prevent occasional lighting issue with props.