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One extra last note, and slight spoiler. He9 and Adm have no use in the game yet, so don't worry about stocking up on them. You will likely need lots of Nu (~50 or more), and a fair amount of Dbe, and Chr. Eth is a good high end trade good as you only need a fixed amount for large hulls, you get consistent drops, and it sells well. Xen is only used for 1 endgame module so don't worry about stocking more than ~12. I was almost always short on Ir and U.
https://docs.google.com/spreadsheets/d/e/2PACX-1vQ1J4TPGwaNtBtSeTt6EXy2lBa3S9fW_HKGnxkWrpAiYvvLtEOVovR9St-tFbg8OCZUV_ayuaS7DOdF/pubhtml?gid=0&single=true
But regarding my math, I was correct:
If you bought something for $0.87 (-13% from $1) and you sell it for $1 (=100%) then you are selling it for 114.94% of what you paid for it (=100* 1/0.87), or about 15% profit.
For the route profit you multiply the profits. Say you started with $100, you make 34% profit and now you have $134. You make +15% profit on that $134 which gives you (1+0.15)*134 = $154.1 (+54% profit). You are compounding (snowballing) your profit.
The route profit then shows a total that adds 34 to 15 and ends up with 54%.