安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









I had originally copied directly from the guide, and it would have worked fine. But turns out I was saving these in rich text format, rather than plain text, which... was not helpful, since Rimworld was getting upset at the font, body, etc.
Finally, I swapped over to plain text, and for whatever reasoning copied directly from your example mod and filled it in with my own work. (That example mod was helpful for what I was trying to do at the time, but I guess I forgot to reread the guide.)
The mod seems to work now. Now the only problem is how many times should I reasonably say thank you?
Small problems I encountered, one of which I fixed myself, the other I was wondering if you could help with.
First problem, which I solved quickly enough, was how Aptitude(level)_Medical was incorrect, to define the medical gene. Turns out it was Aptitude(level)_Medicine, instead. Everything else was at face value, from shooting to intellectual.
But on to the problem I am encountering:
<FactionDef ParentName="OutlanderFactionBase">
This is a snippet of code that I am using to define my faction's tech level and behavior. This, according to your guide, should work for my faction to be equivalent to a civil outlander union.
It doesn't work, and my faction does not appear in the game, and I tried checking the menu where you can add or remove factions from the game. Still not there.
Conversely, if I use:
<FactionDef ParentName="OutlanderRoughBase">
I get a rough civil outlander faction.