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I had originally copied directly from the guide, and it would have worked fine. But turns out I was saving these in rich text format, rather than plain text, which... was not helpful, since Rimworld was getting upset at the font, body, etc.
Finally, I swapped over to plain text, and for whatever reasoning copied directly from your example mod and filled it in with my own work. (That example mod was helpful for what I was trying to do at the time, but I guess I forgot to reread the guide.)
The mod seems to work now. Now the only problem is how many times should I reasonably say thank you?
Small problems I encountered, one of which I fixed myself, the other I was wondering if you could help with.
First problem, which I solved quickly enough, was how Aptitude(level)_Medical was incorrect, to define the medical gene. Turns out it was Aptitude(level)_Medicine, instead. Everything else was at face value, from shooting to intellectual.
But on to the problem I am encountering:
<FactionDef ParentName="OutlanderFactionBase">
This is a snippet of code that I am using to define my faction's tech level and behavior. This, according to your guide, should work for my faction to be equivalent to a civil outlander union.
It doesn't work, and my faction does not appear in the game, and I tried checking the menu where you can add or remove factions from the game. Still not there.
Conversely, if I use:
<FactionDef ParentName="OutlanderRoughBase">
I get a rough civil outlander faction.