Stellaris
314 oy
Night Kaldorei Empire
2
3
   
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889.383 MB
7 Ara 2022 @ 6:16
15 Ara @ 3:45
24 Değişiklik Notu ( görüntüle )

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Night Kaldorei Empire

Clam tarafından 1 koleksiyonda
【3.74】繁星物语大合集
90 öğe
Açıklama
Updated for 3.14.*

Original mod: https://steamproxy.net/sharedfiles/filedetails/?id=1800624677

====================================Origin mod description=============================================================================
Well i finally decided to bring back one most favorite race of all time to stellaris! This time better and brighter than before!

Enjoy the following features!

A unique ship and cityset, fitting to the glory of the Kaldorei Empire! The shipset is in silver and has something for all megastructures!

A unique home system fitting to the inhabitants of the Kaldorei Empire!!

Balanced traits, and civics, giving it a unique playing experience to play as the glorious elven nation. (of course you are free to play without them :P )
There is one balanced Playstyle and one Precursor Themed Playstile, "Arcane Precursor" gives you special technologies and components. While "Arcane Empire" is the normal playstyle. Just apply what you need!

A namelist and a flag are included

enjoy unique coloured particles for the vanilla weapons if you use the Kaldorei shipset! (optical only)

Unique sounds for the Kaldorei in the diplomacy screen!

Unique robot portraits for the Kaldoreii! The infamous arcane constructs are at your command now! Fully animated!


Special Thanks to:

Chirumiru/Perawatz for allowing me to use sound effects and allowing me to edit some weapon particles for this mod!

AnemoneMeer for localisation fixes and adjustments

Arcane precursor changes:

Arcane Precursors now generate arcane power wich they are dependant on. Next to the well of eternity, arcane power can be generated with an Arcane Sanctum and the Leyline Districts it unlocks.

Your empire is dependant on arcane power so keep good track of it.

A new arcane systemward has been added.. ready to protect entire solar systems.

Casting spells is planned, i wanted to get the update quickly out though.

Most Pops in arcane precursors are now devided into 3 categories: Highborne, Lowborne, Foreigners. Foreigners have low living standards and reduced unhappiness. Highborne will always require arcane power.
As ususal, feel free to leave a comment and a "thumbs up" is appreciated!
59 Yorum
阿巴阿巴 1 Tem @ 4:21 
跟小伞一起用不能建圣地网络了qwq
The Lady Laydralae 20 Haz @ 10:16 
I have discovered an oversite, none of the mod's civics add council positions.

Additionally the caste system civic states pop growth is halted on the capital planet but my pops grew just fine.
清秋  [yaratıcı] 11 May @ 8:09 
@Ritual Thank you very much for your suggestion, I will reconsider the numerical issues of these mods, as I usually open some mods with high buffs, so I don't feel these problems
Ritual 19 Nis @ 16:21 
Loved this mod with Twink but now, there is no way to create more Arcane Power, buildings take far too much to maintain, all jobs take multiple basic resource upkeep except standard buildings, species amenity and goods upkeep far too high to maintain a pure species without having migrations and other species in the empire.

Really gave this a shot but could not handle all the consumption. -300+ food, -250+ consumer goods, -200+ Arcane Power and unable to stabilize it even with multiple planets.
清秋  [yaratıcı] 14 Mar @ 5:00 
fixed
Zireael 6 Mar @ 5:00 
Hello, there's a problem with the arcane weapons, the textures are non-existent... :/ How to fix please ?
夜猫子先生 15 Kas 2023 @ 9:43 
武器模型变成盒子了
血铃碎梦残 11 Ağu 2023 @ 5:06 
想问一下神秘能量咋获得的
清秋  [yaratıcı] 16 Tem 2023 @ 7:32 
@Archailect In fact i have no clue for your , but I will check the code
Archailect 12 Tem 2023 @ 21:07 
Hi! When I start arcane precursors I don't get the starting modifier and my robots have the vanilla portrait. And this is without any other mods. Any clue what's happening?