Dwarf Fortress

Dwarf Fortress

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The Ultimate Aquifer Guide
作者: Dr. Jaska
This guide will teach you everything about aquifers and how to deal with them!
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☼ Introduction ☼
You may have heard horror stories of greenbeards and seasoned dwarves alike digging into aquifers, causing their entire fort to drown in a huge flood rivaling Noah's funny little boating adventure. These stories are (probably) all true and aquifers can range from mildly annoying to fort-ending threat. But if you know how they behave and how to deal with them they can actually be of great benefit to your fort. In the end they are but a small to medium sized obstacle to overcome when building a grand fortress worthy of Armok!

Disclaimer
I verified a lot of info in this guide with good old Dwarven Science™ but there might be still inaccuracies as some info comes from the Dwarf Fortress wiki covering the previous version. Let me know of any inaccuracies so they can be corrected.
☼ About Water ☼
Dealing with aquifers means dealing with water, which has some peculiarities to it in Dwarf Fortress. Knowing what dangers water can bring with it is important, not just when dealing with aquifers. This is not an exhaustive list of water behaviour but covers everything that is relevant for this guide.

Liquid Depth
Liquid tiles (both water and lava) have a depth associated with them, ranging from 1 to 7. Liquid depth is usually indicated as x/7 by people talking about it. A depth of 1/7 means it goes up to your dwarves ankles, a level of 7/7 means the tile is completely filled with liquid. By default the game does not display liquid depth of all tiles and you need to hover over one with the mouse cursor to find out or use the color to gauge depth.

To have all tiles display their depth, go to Settings -> Game and enable Show numeric liquid levels. Alternatively, click the # button (hotkey f) in the top right next to the minimap.

Freezing & Thawing Water
Ice walls that formed from aquifer water.Water that is above ground and outside will freeze when it gets cold. Indoor or underground water tends to stay liquid, but may freeze as well in some circumstances. I'm not entirely sure what these circumstances are, but it should be fairly rare.

A tile is considered indoors if there is any solid tile anywhere above it, including stairs. Placing a solid tile above water is a reliable and easy way of ensuring it stays liquid.

1/7 water will turn into harmless ice floor while 2/7 or deeper will turn into an ice wall. Water that leaks out of an aquifer will instantly turn into an ice wall.

Freezing and thawing happens instantly and any creatures that get encased in a block of ice will die immediately!

Evaporating Water
1/7 water will evaporate after some time if it doesn't sit on top of another 7/7 water tile. It may take longer or shorter depending on temperature. In very hot climates deeper water will evaporate as well if it is outside.

Water & Dwarves
2/7 water and deeper will prevent you from placing constructions and dwarves will cancel constructions covered by 2/7 water or deeper. They will happily walk through 3/7 water but will avoid 4/7 water. Unconscious, stunned or injured (depending on the injuries) dwarves can drown in shallow water.
☼ About Aquifers ☼
An aquifer is a layer of soil or rock that carries groundwater. They consist of damp tiles that leak water onto neighboring tiles that are not solid. The amount of water an aquifer produces depends on what type it is. Light aquifers will release water quite slowly, while heavy aquifers will produce very large amounts of water. Heavy aquifers are quite rare though.

The info panel only show the stats of the tile your mouse is hovering over, not the entire embark area.Depending on your embark location you might only have aquifer in some parts of the map or everywhere. You can also get a mix of both light and heavy aquifers. Hover over a tile with the mouse on the embark screen to see which type of aquifer it has.

CAREFUL: The info panel of the embark screen will only show information regarding the tile your mouse is pointing at! Make sure to hover over all tiles of your chosen embark location to avoid any moist suprises.

Aquifers are typically located one to several levels below the surface and can be one or multiple levels deep. If you embark close to the ocean the aquifer can produce saltwater instead of freshwater.

They do not overflow, instead absorbing excessive water that flows into them. As such, they're both a source of infinite water and an infinite water drain.

Water that is released from an aquifer is not under pressure. As such you don't need to worry about the leaking water rising above the aquifer.
☼ Aquifer Probing ☼
In order to deal with an aquifer, you need to know which type it is and how deep it reaches. A simple staircase going down will do well enough to probe it. Once your dwarves hit damp ground they will stop digging to prevent flooding, giving you an alert:


You will have to designate the damp tile a second time to make your dwarves dig into it.

CAREFUL: When designating a damp tile to be turned into a stairwell from above, start the designation one level above the tile to be dug out! Otherwise your dwarves will dig a downward stairway below the already existing downward stairway, making it inaccessible!

Once you have dug one tile into the aquifer, observe how quickly the hole fills with water. If it fills up completely within a second or two you have a heavy aquifer which is troublesome and can be rather dangerous. If it takes several seconds for any water to leak out and it fills very slowly, it is a light aquifer.

If you are quick enough, you can pause the game just after the aquifer tile was dug out, but before it starts filling with water. To aid you in this endeavour, you can use Alt + and Alt - to increase/decrease the game speed. Also turn on the FPS counter in the settings to see how much the game is slowed down. The first number is the simulation speed, the second the rendering speed, with 100 FPS being the default simulation speed. Look below the dug out tile and check if it is marked as damp. If it is, you have at least two levels of aquifer, otherwise it is only one level. If the dug out tile has already filled with any amount of water the tile below it will be considered damp regardless of being an aquifer tile or not.
☼ Breaching Aquifers ☼
There are multiple methods to dig through an aquifer and making it passable. Not every approach will work for every aquifer however.

There are a few other approaches that I haven't included (yet), but the current list already contains ways of breaching pretty much any aquifer. I might still include the other methods in the future.

Going around
Works for both light and heavy aquifers of any depth.

The simplest solution for any and all aquifers is to dig a stairwell in a different location where there's no aquifer present. This of course is only possible if your embark location has parts without any aquifer.

If your embark is very hilly or mountainous there might be parts where you are able to dig into the ground below the aquifer, bypassing it.

Smoothing and constructing walls
Only works for light aquifers of any depth. This is the go-to method for light aquifers as it is easy, quick and safe.

Dig one level into the aquifer and smooth the 4 adjacent walls. This will stop them from leaking water. If they are not made of stone, dig them out and construct walls in their place. Once the current level is secure and does not leak any more water, dig down another level and repeat until you have gone through the entire aquifer.

Utilizing freezing water
Works for both light and heavy aquifers of any depth. Only possible if your embark is cold enough for water to freeze.

Channel a 5x5 area from the surface down to the aquifer with the center tile being a staircase. Channel one level of the aquifer at a time. The aquifer will leak water that will turn instantly into ice walls. If there are any solid tiles above the water it will stay liquid as it is considered indoors so make sure there is only open air above. Constuct a 3x3 ring of wall around the central stairs to seal the aquifer. You don't need to wait for the 5x5 outer ring to turn into solid ice but it is much safer for your dwarves. Unless you want to risk any of them being entombed in ice.

If water stays frozen all year around you can save yourself some work and channel out a 3x3 area instead, keeping the ice walls as aquifer seal. If you're worried about fire or lava possibly thawing the ice wall and causing a breach, use the 5x5 method instead.

Utilizing pumps
Works for both light and heavy aquifers that are only 1 level deep.

Dig out two tiles of the aquifer with 2 tiles space between them. One level above the aquifer dig out the two tiles between the dug out aquifer tiles. Construct a screw pump in this location pumping from the stairwell to the other aquifer tile. When the pump is being operated by a dwarf it will pump out the water faster than the aquifer can refill the hole, allowing your other dwarves to smooth the walls or build walls to block the aquifer. Since the aquifer will absorb excess water, the water you pump out of one hole will flow back into the aquifer in the other hole.

Utilizing cave-ins
Works for both light and heavy aquifers of any depth but the size requirement becomes prohibitive for aquifers deeper than 1 level.

This method has you essentially carve out a plug and drop it into the aquifer. Dig stairs down to the aquifer. Channel out a 5x5 ring down to the aquifer touching the stairs so your dwarves can use them to get back up. Leave a single tile at the surface connecting the center plug to the outide.






This side-view illustration from the DF wiki showcases the procedure quite well.

Dig out the area one level above the aquifer and channel one level down into it. Now remove the last tile at the surface that is still holding the plug up. This will cause it to drop into the aquifer. Now you have a chunk of dry land blocking the aquifer and can dig a staircase through it safely.

Going through multiple aquifer levels requires you to create larger concentric rings to allow you to drop multiple plugs.
☼ Conclusion ☼
As you can see aquifers really aren't that scary or hard to deal with. Players have used them to create all sorts of wacky devices and glorious constructions!

Here are a few fun things you can do with your aquifers:

☼ Wells
☼ Moats
☼ Bathhouses
☼ Draining natural rivers and lakes
☼ Artificial rivers and lakes
☼ Artificial waterfalls
☼ Aqueducts
☼ Drowning invaders and naughty dwarves
☼ Drowning a trade caravan to get free stuff
☼ Preventing outsiders from stealing your valuables by flooding your vault
☼ Building a gigantic water tank and causing biblical floods periodically
☼ Noble quarters that you can flood at will incase you don't like your king anymore
☼ A doomsday device that will drown your entire fort when activated

Now go build the mightiest tavern/fort/whathaveyou that will make Armok laugh with glee!

Rock and stone!
Strike the earth!
12 件のコメント
WookieToucher 4月22日 12時59分 
Just FYI, light aquifer do not drain water.
larry.gordon 2023年10月27日 17時18分 
You should really reference the community generated page that provided the bulk of your guide
https://dwarffortresswiki.org/index.php/Aquifer
Cookiezai 2023年9月1日 1時44分 
Iirc the key “.” progresses the game forward by one tick each time, if that’s what you need.
Vuyek 2023年3月25日 23時32分 
you can make walls, from both stone AND wood, and especially wood blocks

so just plop the workshop on surface and crank those wood blocks.

then sand, clay, non-stone you have to build walls around the staircase

once you hit stone, you can just smooth
deus.tempestas 2022年12月14日 19時48分 
Light Aquifers can be out dug, dig a 3x3 stair all the way down til you hit a cavern. Gives the added bonus of pleasant mist in the stairwell.
Sniper(+) 2022年12月14日 2時36分 
ROCK ANNNDDD STOONEE!!!!
vonsch 2022年12月12日 7時50分 
Might mention the alt-- and alt-+ fps adjustment key combinations for working with aquifers too. Helps to drop fps way down while checking next level down for dampness, etc. Don't have to bounce in and out of setting. Turn on fps display in settings too, so you know how fast/slow things will be.

Very nice guide bringing a lot of techniques into one concise, clear guide!
Aggravated Peasant 2022年12月12日 6時47分 
I love the guide, but especially the last part on what you can do with quifers hehehe
Beepo 2022年12月11日 9時54分 
Strike the Earth!
Daland 2022年12月9日 19時07分 
Rock and Stone!