RimWorld

RimWorld

1,436 ratings
[1.5; 1.4] RimFridge: Now with Shelves!
9
9
2
7
3
3
5
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.4, 1.5
File Size
Posted
Updated
1.904 MB
6 Dec, 2022 @ 11:48am
14 Mar @ 4:53pm
11 Change Notes ( view )

Subscribe to download
[1.5; 1.4] RimFridge: Now with Shelves!

Description
The RimFridge we all know, and love, updated for RimWorld 1.4 1.5, with support for three stacks of items per fridge-cell - just like shelves.

Please note, the package-ID of this mod conflicts with "[KV] RimFridge", and "RimFridge Updated", and as such, only one of "RimFridge: Now with Shelves!", or "[KV] RimFridge", or "RimFridge Updated" can be subscribed to at once. This is done in the name of backwards-compatibility with mods that have compatibility-patches for RimFridge, and other such package-ID-dependent craic, so please forgive the inconvenience.



Many thanks go towards the original authors of this mod: Vendan, and then Kiame Vivacity.



Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labour from feeding prisoners, or keeping food on hand for cooks.

RimFridges that are placed next to Nutrient Paste Dispenser will act as hoppers.

Base RimFridge comes in 1x1, 1x2, and 2x2 versions. A "Wall" version of the 1x1 and 1x2 can be used to divide rooms and separate the kitchen from the dining area, or create hard, impassible aisles of freezers. Wall RimFridges are accessible by pawns from both sides.

Each cell of a RimFridge can store three stacks of items, much like shelves in version 1.4 of RimWorld.

Beer and some other alcohols such as RimCusine 2's Stout, Ale, Grog and Cider gain a "Frosty" moodlet if chilled in a RimFridge and drunk by a colonist, because who doesn't like a cold one after a long day's work? Additional items from other mods can be easily added to the XML files in Defs\ThingDefs_Buildings.

A note to modders, this mod no longer destroys Rottables with its own version and all destructive prefixes were removed. All code was moved to a ThingComp which can be attached onto any Building_Storage that has power to give it Refrigeration capabilities.



Thanks to everyone who's helped translate this mod!
- Dragomano & qeqwrqweqweter - Russian
- 53N4 - Spanish
- duduluu & Schr0d & Jiunejai & failucha - Chinese
- phmalu - Portuguese
- Breakyt & Kiliak - French
- Ɲơɴɑɱɛ & twonky4 - German
- KondenEinenShizainoLaw - Japanese
- silverjoy & Orange_Mushroom - Korean
- drerp - Hungarian
- WebsterBolek - Polish
- Firty & MrCaka - Portuguese / Brazilian



Thanks to everyone who's added/edited code!
- Demonseed Elite – Refactored code for better compatibility and additional features
- towhead – Made the fridges hide the ugliness of food
- kbatbouta – Found a more efficient way to keep track of what food is stored and frozen in fridges.
- SokyranTheDragon – Improved a Harmony patch such that it has less performance cost and is less likely to be incompatible with other mods and game updates.



The source code for this mod can be found at: https://github.com/Unjust-Harry/rimworld-rimfridge-now-with-shelves
Popular Discussions View All (11)
4
2 Jul @ 7:43pm
Fridges do not spawn after building
jumpshoxx
4
30 Apr @ 4:13am
Deep Fridge Bug with Workbench Deliveries
LSkorpsD
1
21 Apr @ 10:06pm
Pawns not priorotizing fridge
PortableTech
228 Comments
FourBigGuys 3 hours ago 
could you make the hopper function work with the VE nutrient paste grinder?
Sardaukar 12 hours ago 
@@[BRE] Jean-Paul as varrack said create a Pets zone that excludes the fridge but also exclude the squares adjacent to it.
DazDaazDaaaz 4 Jul @ 11:23pm 
I was going to complain that there's a bug and I cant find the dual and quad variants until I right clicked the selection xD
Tydram 2 Jul @ 12:09pm 
Would it be possible to add the option to link fridges before they're built? Like you can do with regular shelves.
Varrak 24 Jun @ 1:50pm 
@[BRE] Jean-Paul could give the dogs an area that doesnt include the fridge
[BRE] Jean-Paul 22 Jun @ 10:16pm 
Is there a way to prevent dogs from eating meals from it? I'd rather they grab raw stuff from the walk-in freezer.
carbon 19 Jun @ 1:22pm 
Mr Frodo, we're going to see the shelves!
Wolfette 16 Jun @ 4:05pm 
@ Finkle and Einhorn Did you install Harmony? It's listed as a requirement for a reason, lol.
Finkle and Einhorn 16 Jun @ 10:01am 
Game won't start with vanilla 1.5 install and this mod only.
aes 13 Jun @ 8:40pm 
Came here with orbital beacon problem others mentioned—fridges in range of beacon not visible by beacon. Then I thought a neat solution might be to just give a mod option to recognize fridges as the trade beacon since they are decent tech anyway. "Wait, what if that option exists?". It does, good job devs.