RimWorld
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[1.5; 1.4] RimFridge: Now with Shelves!
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Mod, 1.4, 1.5
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1.904 MB
2022年12月6日 11時48分
3月14日 16時53分
11 項目の変更履歴 ( 表示 )

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[1.5; 1.4] RimFridge: Now with Shelves!

解説
The RimFridge we all know, and love, updated for RimWorld 1.4 1.5, with support for three stacks of items per fridge-cell - just like shelves.

Please note, the package-ID of this mod conflicts with "[KV] RimFridge", and "RimFridge Updated", and as such, only one of "RimFridge: Now with Shelves!", or "[KV] RimFridge", or "RimFridge Updated" can be subscribed to at once. This is done in the name of backwards-compatibility with mods that have compatibility-patches for RimFridge, and other such package-ID-dependent craic, so please forgive the inconvenience.



Many thanks go towards the original authors of this mod: Vendan, and then Kiame Vivacity.



Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labour from feeding prisoners, or keeping food on hand for cooks.

RimFridges that are placed next to Nutrient Paste Dispenser will act as hoppers.

Base RimFridge comes in 1x1, 1x2, and 2x2 versions. A "Wall" version of the 1x1 and 1x2 can be used to divide rooms and separate the kitchen from the dining area, or create hard, impassible aisles of freezers. Wall RimFridges are accessible by pawns from both sides.

Each cell of a RimFridge can store three stacks of items, much like shelves in version 1.4 of RimWorld.

Beer and some other alcohols such as RimCusine 2's Stout, Ale, Grog and Cider gain a "Frosty" moodlet if chilled in a RimFridge and drunk by a colonist, because who doesn't like a cold one after a long day's work? Additional items from other mods can be easily added to the XML files in Defs\ThingDefs_Buildings.

A note to modders, this mod no longer destroys Rottables with its own version and all destructive prefixes were removed. All code was moved to a ThingComp which can be attached onto any Building_Storage that has power to give it Refrigeration capabilities.



Thanks to everyone who's helped translate this mod!
- Dragomano & qeqwrqweqweter - Russian
- 53N4 - Spanish
- duduluu & Schr0d & Jiunejai & failucha - Chinese
- phmalu - Portuguese
- Breakyt & Kiliak - French
- Ɲơɴɑɱɛ & twonky4 - German
- KondenEinenShizainoLaw - Japanese
- silverjoy & Orange_Mushroom - Korean
- drerp - Hungarian
- WebsterBolek - Polish
- Firty & MrCaka - Portuguese / Brazilian



Thanks to everyone who's added/edited code!
- Demonseed Elite – Refactored code for better compatibility and additional features
- towhead – Made the fridges hide the ugliness of food
- kbatbouta – Found a more efficient way to keep track of what food is stored and frozen in fridges.
- SokyranTheDragon – Improved a Harmony patch such that it has less performance cost and is less likely to be incompatible with other mods and game updates.



The source code for this mod can be found at: https://github.com/Unjust-Harry/rimworld-rimfridge-now-with-shelves
人気スレッド 全て表示 (11)
5
8月26日 18時57分
Fridges do not spawn after building
jumpshoxx
5
9月29日 10時44分
Deep Fridge Bug with Workbench Deliveries
user
2
8月18日 0時03分
Rimfactory compatibility patch
jtseyman
249 件のコメント
That_Annoying_Guy 9月22日 3時11分 
for some reason despite telling me other fridges are unlocked, I can only build the 1x1s
Caerbannog 9月19日 5時24分 
I really miss having my deep storage rimfridge in my kitchens and temperature control for medicine, so I grabbed this mod. Unfortunately, I couldn't figure out the best place in the load order for this mod. It somehow made it so mining plan and harvest plan icons stopped showing up on the map, so maybe there's an Allow Tool (another mod) incompatibility? And then I realized I couldn't open up certain tabs to build anymore. I couldn't figure it out, so its in the disabled section for now. I have *a lot* of mods, so it could be any number of mods interfering with this one.
The Lord Pootis 9月11日 0時23分 
Update: It seems to no longer rot in the fridge anymore.. My only guess on what could of been the cause is that I had a fridge outside and it was also during a toxic fallout. I figured that it wouldn't matter since the fridge looks like would protect stuff inside it from outside elements but maybe it doesn't, or at least not for things like the toxic fallout
The Lord Pootis 9月10日 19時37分 
Straight up doesn't work, raw meat still spoils inside the fridge despite it claiming it's "frozen" inside of the fridge and I have no idea why, doesn't seem to say anything related to the mod in the logs either, anyone knows what could be causing this?
Kham 9月8日 17時41分 
@Z03 Without a full log I can't be certain, but that looks like it's just saying that it applied the patch and took 0.026 seconds to do so. Doesn't look like an error.
Z03 9月8日 16時27分 
this is giving me an error in log analyzer, incompatible with deep storage?

|RimFridge: Now with Shelves!| Forcing the application of patch lwm.deepstorage | Patches/AddNewUnits_RimFridge.xml of LWM's Deep Storage.
GAGARIN: <color=white>ApplyPatches_Profiler</color> took <color=red>0.026</color> seconds
Buck 9月7日 11時40分 
Having same issue, i build the fridge and poof, its gone. =(. Ive been using this mod since day 1 of my Rimcareer. Please fix. =)
Fleurety 9月6日 3時58分 
Greetings. It seems this mod resulting in unbearable lags. Found the reason that, Class FridgeCache traverse mapcomps to find custom comp about 200k times per sec. Please add a static cache or something instead of find this comp massively frequently.
Stacewars 9月2日 19時02分 
Not sure if it's an issue with this mod or a conflict but eventually this just stops working for my game. Pawns don't recognise what is stored in a fridge (e.g. won't take food or materials from it) and won't (or can't) can't store additional materials in fridges. Trying to force haul a material to an empty fridge configured for that material shows 'no available storage'. All fridges 'break' like this at the same time and I end up having to remove the mod and build a walk in anyway.
CrabFestIsBack 8月29日 6時29分 
The mod is awesome but something is happening with the pathing? Huge TPS drops and constant calls to something along the lines of "is accessible?" shown by dubs. The mod seems to be stuck in endless loops of making sure each pawn can access the fridges and with a 19 person colony its a drainer. The actual fridges are awesome though