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I found them all very powerful especially when food is scarce e.g. when playing in a desert or on ice sheets. The underlying issue is that this gene mainly modifies the hunger rate, while genes are mainly balanced around just that, so in my opinion this will always be unbalanced and very situational.
This is my opinion of course. Thanks again for your work!
I am not going to change this in the mod itself as I personally think that that's just funny and a good story.
However, I can recommend three things to resolve this on your end if you ever encounter this again:
1. Put the medical beds in a space with daylight, either by placing them outside, below holes in the ceiling or by placing down a sunlamp next to them.
2. Get this pawn a "Painstopper" implant. That is a good idea regardless of my gene with this kind of pawn.
3. Changing the amount of pain the medium Gene causes down to at least 29% by editing the related XML in your modfolder. (I am not going to explain where this can be found or how exactly to do that, please search for it by yourself.)
Can you clarify how he went unconscious? The medium variant reduces consciousness at most by 30%, so this can never bring down a pawn on its own. Any unmodified pawn needs to fall below 30% consciousness in total to become unconscious.
I had to remove this gene with editor. (Now I'm happy.)
The assemblies are needed (or were generated) because this mod does things at runtime (like setting the correct HeDiff for each Gene or handling the sunlight need as that is depending on the tile the pawn stands on every X ticks).
This goes beyond what is possible with simply adding or editing XMLs.
Additionally, DLLs as "construct" are needed because this game runs in C# which needs to get its source code compiled to do anything (meaning you can throw out the source directory, because it's just decor, I opted to include it, because I was to lazy to upload this project properly to git and I wanted the source code to be freely available).
If you are on Windows, check out the Rimworld Wiki for modding tutorials. Some of it is dangerously outdated, but this should be enough to get you going.
If you are on Linux like me, you can take a look at the following tutorial to get started:
https://www.arp242.net/rimworld-mod-linux.html
I redownloaded this after having wiped my mods to check in its folders to see the size of its custom textures because i'm making my own genes and needed to know the size that the gene icons typically are.
While doing so, i saw extra folders i didn't expect, namely that you use some sort of program for something?
And an assemblies.dll?
I'm curious about what these do and what the program was used for, because as a new modder, it might be important later on.